dawn-cmake/src/include
Austin Eng 8ba0a01d1e Ensure all wire child objects are destroyed before their device
Destroying a device will implicit destroy all its child objects.
Attempting to use a child object after results in a fatal error.

Bug: dawn:384
Change-Id: I43c27c92cacde759be83cca79ac890f41bac3927
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/37002
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
2021-01-13 20:58:18 +00:00
..
dawn Reland "Add a per-thread proc table using thread local storage" 2020-10-06 16:13:42 +00:00
dawn_native Add preliminary OpenGL ES and EGL support to Dawn. 2020-11-24 20:57:23 +00:00
dawn_platform D3D12: Support caching DX shaders. 2020-11-20 20:38:37 +00:00
dawn_wire Ensure all wire child objects are destroyed before their device 2021-01-13 20:58:18 +00:00
webgpu Make shim headers at <webgpu/*> that point to <dawn/*> 2020-07-30 09:15:27 +00:00