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This commit changes wgpu::Device::CreateSwapChain to take an additional wgpu::Surface argument. Passing nullptr is enough to stay on the previous swapchain implementation, until the new one is ready. In order to support both the "old" implementation-based swapchains and the "new" surface-based swapchains. SwapChainBase is now split into three abstract classes: - SwapChainBase that has a virtual method for each of the wgpu::SwapChain methods. - OldSwapChainBase that corresponds to the implementation-based swapchains. - NewSwapChainBase that will contain the surface-based swapchain implementation and will eventually just be renamed to SwapChainBase. The interaction of the surface-based swapchains with the Surface objects aren't implemented yet, neither are the swapchain methods. Only creation works. Validation tests for surface-based swapchain creation are added in the end2end test target because they need to create OS windows. Bug: dawn:269 Change-Id: I7e07d6c666479867b9a16d7b1b8c181d5dbd69a0 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/15281 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org>
52 lines
1.8 KiB
C++
52 lines
1.8 KiB
C++
// Copyright 2017 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "dawn_native/opengl/SwapChainGL.h"
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#include "dawn_native/opengl/DeviceGL.h"
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#include "dawn_native/opengl/Forward.h"
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#include "dawn_native/opengl/TextureGL.h"
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#include <dawn/dawn_wsi.h>
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namespace dawn_native { namespace opengl {
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SwapChain::SwapChain(Device* device, const SwapChainDescriptor* descriptor)
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: OldSwapChainBase(device, descriptor) {
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const auto& im = GetImplementation();
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im.Init(im.userData, nullptr);
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}
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SwapChain::~SwapChain() {
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}
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TextureBase* SwapChain::GetNextTextureImpl(const TextureDescriptor* descriptor) {
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const auto& im = GetImplementation();
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DawnSwapChainNextTexture next = {};
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DawnSwapChainError error = im.GetNextTexture(im.userData, &next);
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if (error) {
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GetDevice()->HandleError(wgpu::ErrorType::Unknown, error);
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return nullptr;
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}
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GLuint nativeTexture = next.texture.u32;
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return new Texture(ToBackend(GetDevice()), descriptor, nativeTexture,
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TextureBase::TextureState::OwnedExternal);
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}
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MaybeError SwapChain::OnBeforePresent(TextureBase*) {
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return {};
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}
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}} // namespace dawn_native::opengl
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