dawn-cmake/test/tint/builtins/gen/literal/frexp/eabd40.wgsl.expected.dxc.hlsl

42 lines
711 B
HLSL

struct frexp_result {
float sig;
int exp;
};
frexp_result tint_frexp(float param_0) {
float exp;
float sig = frexp(param_0, exp);
frexp_result result = {sig, int(exp)};
return result;
}
void frexp_eabd40() {
frexp_result res = tint_frexp(1.0f);
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
frexp_eabd40();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
frexp_eabd40();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
frexp_eabd40();
return;
}