85 lines
1.9 KiB
WebGPU Shading Language
85 lines
1.9 KiB
WebGPU Shading Language
struct strided_arr {
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@size(16)
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el : f32,
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}
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type Arr = array<strided_arr, 2u>;
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struct buf0 {
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x_GLF_uniform_float_values : Arr,
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}
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struct strided_arr_1 {
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@size(16)
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el : i32,
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}
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type Arr_1 = array<strided_arr_1, 2u>;
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struct buf1 {
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x_GLF_uniform_int_values : Arr_1,
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}
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var<private> x_GLF_color : vec4<f32>;
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@group(0) @binding(0) var<uniform> x_5 : buf0;
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@group(0) @binding(1) var<uniform> x_8 : buf1;
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fn main_1() {
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var a : f32;
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let x_31 : f32 = x_5.x_GLF_uniform_float_values[1].el;
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x_GLF_color = vec4<f32>(x_31, x_31, x_31, x_31);
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let x_34 : f32 = x_5.x_GLF_uniform_float_values[0].el;
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a = x_34;
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loop {
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let x_40 : f32 = x_5.x_GLF_uniform_float_values[0].el;
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let x_43 : f32 = x_5.x_GLF_uniform_float_values[0].el;
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if (((x_40 / 0.200000003) < x_43)) {
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return;
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}
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let x_48 : f32 = x_5.x_GLF_uniform_float_values[0].el;
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let x_51 : f32 = x_5.x_GLF_uniform_float_values[0].el;
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if (((x_48 / 0.200000003) < x_51)) {
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return;
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}
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let x_56 : f32 = x_5.x_GLF_uniform_float_values[0].el;
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let x_59 : f32 = x_5.x_GLF_uniform_float_values[0].el;
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if (((x_56 / 0.200000003) < x_59)) {
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return;
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}
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let x_64 : f32 = x_5.x_GLF_uniform_float_values[0].el;
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let x_67 : f32 = x_5.x_GLF_uniform_float_values[0].el;
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if (((x_64 / 0.200000003) < x_67)) {
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return;
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} else {
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a = 0.0;
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}
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continuing {
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let x_72 : f32 = a;
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if (!((x_72 == 0.0))) {
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} else {
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break;
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}
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}
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}
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let x_75 : i32 = x_8.x_GLF_uniform_int_values[1].el;
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let x_78 : i32 = x_8.x_GLF_uniform_int_values[0].el;
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let x_81 : i32 = x_8.x_GLF_uniform_int_values[0].el;
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let x_84 : i32 = x_8.x_GLF_uniform_int_values[1].el;
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x_GLF_color = vec4<f32>(f32(x_75), f32(x_78), f32(x_81), f32(x_84));
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return;
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}
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struct main_out {
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@location(0)
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x_GLF_color_1 : vec4<f32>,
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}
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@fragment
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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