dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/cov-nir-opt-loop-unroll-if-.../0-opt.wgsl

85 lines
1.9 KiB
WebGPU Shading Language

struct strided_arr {
@size(16)
el : f32,
}
type Arr = array<strided_arr, 2u>;
struct buf0 {
x_GLF_uniform_float_values : Arr,
}
struct strided_arr_1 {
@size(16)
el : i32,
}
type Arr_1 = array<strided_arr_1, 2u>;
struct buf1 {
x_GLF_uniform_int_values : Arr_1,
}
var<private> x_GLF_color : vec4<f32>;
@group(0) @binding(0) var<uniform> x_5 : buf0;
@group(0) @binding(1) var<uniform> x_8 : buf1;
fn main_1() {
var a : f32;
let x_31 : f32 = x_5.x_GLF_uniform_float_values[1].el;
x_GLF_color = vec4<f32>(x_31, x_31, x_31, x_31);
let x_34 : f32 = x_5.x_GLF_uniform_float_values[0].el;
a = x_34;
loop {
let x_40 : f32 = x_5.x_GLF_uniform_float_values[0].el;
let x_43 : f32 = x_5.x_GLF_uniform_float_values[0].el;
if (((x_40 / 0.200000003) < x_43)) {
return;
}
let x_48 : f32 = x_5.x_GLF_uniform_float_values[0].el;
let x_51 : f32 = x_5.x_GLF_uniform_float_values[0].el;
if (((x_48 / 0.200000003) < x_51)) {
return;
}
let x_56 : f32 = x_5.x_GLF_uniform_float_values[0].el;
let x_59 : f32 = x_5.x_GLF_uniform_float_values[0].el;
if (((x_56 / 0.200000003) < x_59)) {
return;
}
let x_64 : f32 = x_5.x_GLF_uniform_float_values[0].el;
let x_67 : f32 = x_5.x_GLF_uniform_float_values[0].el;
if (((x_64 / 0.200000003) < x_67)) {
return;
} else {
a = 0.0;
}
continuing {
let x_72 : f32 = a;
if (!((x_72 == 0.0))) {
} else {
break;
}
}
}
let x_75 : i32 = x_8.x_GLF_uniform_int_values[1].el;
let x_78 : i32 = x_8.x_GLF_uniform_int_values[0].el;
let x_81 : i32 = x_8.x_GLF_uniform_int_values[0].el;
let x_84 : i32 = x_8.x_GLF_uniform_int_values[1].el;
x_GLF_color = vec4<f32>(f32(x_75), f32(x_78), f32(x_81), f32(x_84));
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
@fragment
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}