28 lines
509 B
GLSL
28 lines
509 B
GLSL
#version 310 es
|
|
precision mediump float;
|
|
|
|
layout(location = 0) in float f_1;
|
|
layout(location = 1) flat in uint u_1;
|
|
struct S {
|
|
float f;
|
|
uint u;
|
|
vec4 v;
|
|
};
|
|
|
|
layout(binding = 0, std430) buffer tint_symbol_block_ssbo {
|
|
S inner;
|
|
} tint_symbol;
|
|
|
|
void frag_main(S tint_symbol_1) {
|
|
float f = tint_symbol_1.f;
|
|
uint u = tint_symbol_1.u;
|
|
vec4 v = tint_symbol_1.v;
|
|
tint_symbol.inner = tint_symbol_1;
|
|
}
|
|
|
|
void main() {
|
|
S tint_symbol_2 = S(f_1, u_1, gl_FragCoord);
|
|
frag_main(tint_symbol_2);
|
|
return;
|
|
}
|