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Combined with the new PadArrayElements transform, arrays with strides are now correctly emitted. Fixed: tint:182 Fixed: tint:895 Change-Id: I26a1be94dee6e4c9d9747c8317a932fc1fb3c810 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/54640 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: James Price <jrprice@google.com>
41 lines
944 B
HLSL
41 lines
944 B
HLSL
struct S {
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/* 0x0000 */ float f;
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/* 0x0004 */ uint u;
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/* 0x0008 */ int tint_pad_0[30];
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/* 0x0080 */ float4 v;
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/* 0x0090 */ int tint_pad_1[28];
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};
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S make_S(float param_0,
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uint param_1,
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float4 param_2) {
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S output;
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output.f = param_0;
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output.u = param_1;
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output.v = param_2;
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return output;
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}
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void tint_symbol_5(RWByteAddressBuffer buffer, uint offset, S value) {
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buffer.Store((offset + 0u), asuint(value.f));
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buffer.Store((offset + 4u), asuint(value.u));
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buffer.Store4((offset + 128u), asuint(value.v));
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}
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RWByteAddressBuffer output : register(u0, space0);
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struct tint_symbol_1 {
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float f : TEXCOORD0;
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uint u : TEXCOORD1;
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float4 v : SV_Position;
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};
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void frag_main(tint_symbol_1 tint_symbol) {
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const S input = make_S(tint_symbol.f, tint_symbol.u, tint_symbol.v);
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const float f = input.f;
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const uint u = input.u;
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const float4 v = input.v;
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tint_symbol_5(output, 0u, input);
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return;
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}
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