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This CL converts the @stage(...) in src/dawn/test to use the new @compute, @vertex, or @fragment syntax. Bug: tint:1503 Change-Id: I51feaceebe8b3ba03a95ddd93367c76d2b24a4ae Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92482 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ryan Harrison <rharrison@chromium.org> Commit-Queue: Dan Sinclair <dsinclair@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
98 lines
3.9 KiB
C++
98 lines
3.9 KiB
C++
// Copyright 2019 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include <initializer_list>
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#include <limits>
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#include "dawn/tests/unittests/validation/ValidationTest.h"
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#include "dawn/utils/WGPUHelpers.h"
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class ComputeIndirectValidationTest : public ValidationTest {
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protected:
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void SetUp() override {
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ValidationTest::SetUp();
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wgpu::ShaderModule computeModule = utils::CreateShaderModule(device, R"(
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@compute @workgroup_size(1) fn main() {
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})");
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// Set up compute pipeline
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wgpu::PipelineLayout pl = utils::MakeBasicPipelineLayout(device, nullptr);
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wgpu::ComputePipelineDescriptor csDesc;
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csDesc.layout = pl;
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csDesc.compute.module = computeModule;
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csDesc.compute.entryPoint = "main";
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pipeline = device.CreateComputePipeline(&csDesc);
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}
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void ValidateExpectation(wgpu::CommandEncoder encoder, utils::Expectation expectation) {
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if (expectation == utils::Expectation::Success) {
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encoder.Finish();
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} else {
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ASSERT_DEVICE_ERROR(encoder.Finish());
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}
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}
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void TestIndirectOffset(utils::Expectation expectation,
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std::initializer_list<uint32_t> bufferList,
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uint64_t indirectOffset,
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wgpu::BufferUsage usage = wgpu::BufferUsage::Indirect) {
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wgpu::Buffer indirectBuffer =
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utils::CreateBufferFromData<uint32_t>(device, usage, bufferList);
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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wgpu::ComputePassEncoder pass = encoder.BeginComputePass();
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pass.SetPipeline(pipeline);
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pass.DispatchWorkgroupsIndirect(indirectBuffer, indirectOffset);
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pass.End();
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ValidateExpectation(encoder, expectation);
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}
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wgpu::ComputePipeline pipeline;
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};
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// Verify out of bounds indirect dispatch calls are caught early
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TEST_F(ComputeIndirectValidationTest, IndirectOffsetBounds) {
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// In bounds
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TestIndirectOffset(utils::Expectation::Success, {1, 2, 3}, 0);
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// In bounds, bigger buffer
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TestIndirectOffset(utils::Expectation::Success, {1, 2, 3, 4, 5, 6}, 0);
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// In bounds, bigger buffer, positive offset
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TestIndirectOffset(utils::Expectation::Success, {1, 2, 3, 4, 5, 6}, 3 * sizeof(uint32_t));
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// In bounds, non-multiple of 4 offsets
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TestIndirectOffset(utils::Expectation::Failure, {1, 2, 3, 4}, 1);
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TestIndirectOffset(utils::Expectation::Failure, {1, 2, 3, 4}, 2);
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// Out of bounds, buffer too small
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TestIndirectOffset(utils::Expectation::Failure, {1, 2}, 0);
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// Out of bounds, index too big
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TestIndirectOffset(utils::Expectation::Failure, {1, 2, 3}, 1 * sizeof(uint32_t));
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// Out of bounds, index past buffer
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TestIndirectOffset(utils::Expectation::Failure, {1, 2, 3}, 4 * sizeof(uint32_t));
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// Out of bounds, index + size of command overflows
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uint64_t offset = std::numeric_limits<uint64_t>::max();
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TestIndirectOffset(utils::Expectation::Failure, {1, 2, 3, 4, 5, 6}, offset);
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}
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// Check that the buffer must have the indirect usage
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TEST_F(ComputeIndirectValidationTest, IndirectUsage) {
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// Control case: using a buffer with the indirect usage is valid.
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TestIndirectOffset(utils::Expectation::Success, {1, 2, 3}, 0, wgpu::BufferUsage::Indirect);
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// Error case: using a buffer with the vertex usage is an error.
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TestIndirectOffset(utils::Expectation::Failure, {1, 2, 3}, 0, wgpu::BufferUsage::Vertex);
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}
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