dawn-cmake/test/tint/bug/fxc/dyn_array_idx/read/private.wgsl

19 lines
314 B
WebGPU Shading Language

struct UBO {
dynamic_idx: i32,
};
@group(0) @binding(0) var<uniform> ubo: UBO;
struct S {
data: array<i32, 64>,
};
struct Result {
out: i32,
};
@group(0) @binding(1) var<storage, read_write> result: Result;
var<private> s : S;
@compute @workgroup_size(1)
fn f() {
result.out = s.data[ubo.dynamic_idx];
}