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@group(1) @binding(0) var arg_0 : texture_cube<f32>;
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@group(1) @binding(1) var arg_1 : sampler;
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fn textureSample_e53267() {
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var res : vec4<f32> = textureSample(arg_0, arg_1, vec3<f32>(1.0f));
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}
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@fragment
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fn fragment_main() {
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textureSample_e53267();
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}
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