dawn-cmake/test/vk-gl-cts/graphicsfuzz/always-discarding-function/0-opt.wgsl.expected.wgsl

173 lines
3.4 KiB
WebGPU Shading Language

struct tmp_struct {
nmb : array<i32, 1>;
};
[[block]]
struct buf0 {
injectionSwitch : vec2<f32>;
};
[[group(0), binding(0)]] var<uniform> x_11 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var x_24 : array<i32, 1>;
var x_68 : bool = false;
var x_17 : i32;
var x_18 : i32;
var x_19 : i32;
var x_20 : i32;
var x_69 : bool = false;
var tmp_float : f32;
var color : vec3<f32>;
loop {
var x_25 : i32;
var x_101 : vec3<f32>;
var x_79_phi : bool;
var x_26_phi : i32;
let x_75 : f32 = x_11.injectionSwitch.y;
tmp_float = x_75;
let x_76 : vec3<f32> = vec3<f32>(x_75, x_75, x_75);
color = x_76;
x_24 = tmp_struct(array<i32, 1>(0)).nmb;
x_68 = false;
x_79_phi = false;
loop {
var x_21_phi : i32;
var x_25_phi : i32;
var x_93_phi : bool;
let x_79 : bool = x_79_phi;
x_18 = 1;
x_21_phi = 1;
loop {
let x_21 : i32 = x_21_phi;
x_25_phi = 0;
x_93_phi = x_79;
if ((x_21 > 10)) {
} else {
break;
}
let x_22 : i32 = (x_21 - 1);
x_19 = x_22;
let x_23 : i32 = x_24[x_22];
if ((x_23 == 1)) {
x_68 = true;
x_17 = 1;
x_25_phi = 1;
x_93_phi = true;
break;
}
x_18 = x_22;
continuing {
x_21_phi = x_22;
}
}
x_25 = x_25_phi;
let x_93 : bool = x_93_phi;
x_26_phi = x_25;
if (x_93) {
break;
}
x_68 = true;
x_17 = -1;
x_26_phi = -1;
break;
continuing {
x_79_phi = false;
}
}
let x_26 : i32 = x_26_phi;
x_20 = x_26;
if ((x_26 == -1)) {
discard;
} else {
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
let x_100 : vec2<f32> = (vec2<f32>(x_76.y, x_76.z) + vec2<f32>(1.0, 1.0));
x_101 = vec3<f32>(x_76.x, x_100.x, x_100.y);
color = x_101;
let x_103 : f32 = x_11.injectionSwitch.x;
if ((x_103 > 1.0)) {
x_69 = true;
break;
}
}
x_GLF_color = vec4<f32>(x_101.x, x_101.y, x_101.z, 1.0);
x_69 = true;
break;
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}
fn binarySearch_struct_tmp_struct_i1_1_1_(obj : ptr<function, tmp_struct>) -> i32 {
var x_112 : bool = false;
var x_16 : i32;
var one : i32;
var zero : i32;
var x_27 : i32;
var x_114_phi : bool;
var x_28_phi : i32;
x_114_phi = false;
loop {
var x_15_phi : i32;
var x_27_phi : i32;
var x_128_phi : bool;
let x_114 : bool = x_114_phi;
one = 1;
x_15_phi = 1;
loop {
let x_15 : i32 = x_15_phi;
x_27_phi = 0;
x_128_phi = x_114;
if ((x_15 > 10)) {
} else {
break;
}
let x_13 : i32 = (x_15 - 1);
zero = x_13;
let x_14 : i32 = (*(obj)).nmb[x_13];
if ((x_14 == 1)) {
x_112 = true;
x_16 = 1;
x_27_phi = 1;
x_128_phi = true;
break;
}
one = x_13;
continuing {
x_15_phi = x_13;
}
}
x_27 = x_27_phi;
let x_128 : bool = x_128_phi;
x_28_phi = x_27;
if (x_128) {
break;
}
x_112 = true;
x_16 = -1;
x_28_phi = -1;
break;
continuing {
x_114_phi = false;
}
}
let x_28 : i32 = x_28_phi;
return x_28;
}