155 lines
3.2 KiB
HLSL
155 lines
3.2 KiB
HLSL
struct QuicksortObject {
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int numbers[10];
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};
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static QuicksortObject obj = (QuicksortObject)0;
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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cbuffer cbuffer_x_30 : register(b0, space0) {
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uint4 x_30[1];
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};
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void swap_i1_i1_(inout int i, inout int j) {
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int temp = 0;
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const int x_92 = i;
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const int x_94 = obj.numbers[x_92];
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temp = x_94;
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const int x_95 = i;
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const int x_96 = j;
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const int x_98 = obj.numbers[x_96];
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obj.numbers[x_95] = x_98;
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const int x_100 = j;
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obj.numbers[x_100] = temp;
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return;
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}
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int performPartition_i1_i1_(inout int l, inout int h) {
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int pivot = 0;
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int i_1 = 0;
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int j_1 = 0;
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int param = 0;
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int param_1 = 0;
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int param_2 = 0;
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int param_3 = 0;
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const int x_104 = h;
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const int x_106 = obj.numbers[x_104];
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pivot = x_106;
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const int x_107 = l;
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i_1 = (x_107 - 1);
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const int x_109 = l;
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j_1 = x_109;
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while (true) {
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const int x_114 = j_1;
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const int x_115 = h;
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if ((x_114 <= (x_115 - 1))) {
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} else {
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break;
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}
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const int x_121 = obj.numbers[j_1];
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if ((x_121 <= pivot)) {
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i_1 = (i_1 + 1);
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param = i_1;
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param_1 = j_1;
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swap_i1_i1_(param, param_1);
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}
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{
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j_1 = (j_1 + 1);
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}
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}
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param_2 = (i_1 + 1);
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const int x_135 = h;
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param_3 = x_135;
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swap_i1_i1_(param_2, param_3);
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return (i_1 + 1);
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}
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void quicksort_() {
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int l_1 = 0;
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int h_1 = 0;
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int top = 0;
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int stack[10] = (int[10])0;
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int p = 0;
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int param_4 = 0;
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int param_5 = 0;
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l_1 = 0;
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h_1 = 9;
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top = -1;
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const int x_141 = (top + 1);
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top = x_141;
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stack[x_141] = l_1;
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const int x_145 = (top + 1);
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top = x_145;
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stack[x_145] = h_1;
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while (true) {
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if ((top >= 0)) {
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} else {
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break;
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}
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const int x_155 = top;
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top = (x_155 - 1);
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const int x_158 = stack[x_155];
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h_1 = x_158;
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const int x_159 = top;
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top = (x_159 - 1);
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const int x_162 = stack[x_159];
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l_1 = x_162;
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param_4 = l_1;
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param_5 = h_1;
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const int x_165 = performPartition_i1_i1_(param_4, param_5);
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p = x_165;
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if (((p - 1) > l_1)) {
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const int x_173 = (top + 1);
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top = x_173;
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stack[x_173] = l_1;
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const int x_177 = (top + 1);
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top = x_177;
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stack[x_177] = (p - 1);
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}
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if (((p + 1) < h_1)) {
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const int x_188 = (top + 1);
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top = x_188;
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stack[x_188] = (p + 1);
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const int x_193 = (top + 1);
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top = x_193;
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stack[x_193] = h_1;
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}
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}
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return;
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}
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void main_1() {
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int i_2 = 0;
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i_2 = 0;
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{
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for(; (i_2 < 10); i_2 = (i_2 + 1)) {
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obj.numbers[i_2] = (10 - i_2);
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const int x_71 = i_2;
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const int x_74 = obj.numbers[i_2];
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const int x_77 = obj.numbers[i_2];
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obj.numbers[x_71] = (x_74 * x_77);
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}
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}
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quicksort_();
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const int x_84 = obj.numbers[0];
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const int x_86 = obj.numbers[4];
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if ((x_84 < x_86)) {
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x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
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} else {
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x_GLF_color = float4(0.0f, 1.0f, 0.0f, 1.0f);
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol main() {
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main_1();
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const main_out tint_symbol_1 = {x_GLF_color};
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const tint_symbol tint_symbol_2 = {tint_symbol_1.x_GLF_color_1};
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return tint_symbol_2;
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}
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