199 lines
5.0 KiB
Plaintext
199 lines
5.0 KiB
Plaintext
#include <metal_stdlib>
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using namespace metal;
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struct tint_array_wrapper {
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int arr[10];
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};
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struct QuicksortObject {
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tint_array_wrapper numbers;
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};
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struct buf0 {
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/* 0x0000 */ packed_float2 resolution;
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};
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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void swap_i1_i1_(thread int* const i, thread int* const j, thread QuicksortObject* const tint_symbol_4) {
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int temp = 0;
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int const x_92 = *(i);
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int const x_94 = (*(tint_symbol_4)).numbers.arr[x_92];
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temp = x_94;
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int const x_95 = *(i);
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int const x_96 = *(j);
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int const x_98 = (*(tint_symbol_4)).numbers.arr[x_96];
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(*(tint_symbol_4)).numbers.arr[x_95] = x_98;
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int const x_100 = *(j);
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int const x_101 = temp;
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(*(tint_symbol_4)).numbers.arr[x_100] = x_101;
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return;
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}
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int performPartition_i1_i1_(thread int* const l, thread int* const h, thread QuicksortObject* const tint_symbol_5) {
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int pivot = 0;
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int i_1 = 0;
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int j_1 = 0;
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int param = 0;
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int param_1 = 0;
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int param_2 = 0;
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int param_3 = 0;
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int const x_104 = *(h);
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int const x_106 = (*(tint_symbol_5)).numbers.arr[x_104];
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pivot = x_106;
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int const x_107 = *(l);
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i_1 = (x_107 - 1);
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int const x_109 = *(l);
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j_1 = x_109;
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while (true) {
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int const x_114 = j_1;
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int const x_115 = *(h);
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if ((x_114 <= (x_115 - 1))) {
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} else {
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break;
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}
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int const x_119 = j_1;
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int const x_121 = (*(tint_symbol_5)).numbers.arr[x_119];
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int const x_122 = pivot;
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if ((x_121 <= x_122)) {
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int const x_126 = i_1;
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i_1 = (x_126 + 1);
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int const x_128 = i_1;
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param = x_128;
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int const x_129 = j_1;
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param_1 = x_129;
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swap_i1_i1_(&(param), &(param_1), tint_symbol_5);
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}
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{
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int const x_131 = j_1;
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j_1 = (x_131 + 1);
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}
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}
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int const x_133 = i_1;
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param_2 = (x_133 + 1);
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int const x_135 = *(h);
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param_3 = x_135;
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swap_i1_i1_(&(param_2), &(param_3), tint_symbol_5);
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int const x_137 = i_1;
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return (x_137 + 1);
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}
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void quicksort_(thread QuicksortObject* const tint_symbol_6) {
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int l_1 = 0;
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int h_1 = 0;
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int top = 0;
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tint_array_wrapper stack = {};
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int p = 0;
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int param_4 = 0;
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int param_5 = 0;
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l_1 = 0;
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h_1 = 9;
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top = -1;
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int const x_140 = top;
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int const x_141 = (x_140 + 1);
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top = x_141;
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int const x_142 = l_1;
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stack.arr[x_141] = x_142;
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int const x_144 = top;
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int const x_145 = (x_144 + 1);
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top = x_145;
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int const x_146 = h_1;
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stack.arr[x_145] = x_146;
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while (true) {
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int const x_152 = top;
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if ((x_152 >= 0)) {
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} else {
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break;
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}
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int const x_155 = top;
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top = (x_155 - 1);
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int const x_158 = stack.arr[x_155];
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h_1 = x_158;
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int const x_159 = top;
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top = (x_159 - 1);
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int const x_162 = stack.arr[x_159];
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l_1 = x_162;
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int const x_163 = l_1;
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param_4 = x_163;
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int const x_164 = h_1;
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param_5 = x_164;
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int const x_165 = performPartition_i1_i1_(&(param_4), &(param_5), tint_symbol_6);
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p = x_165;
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int const x_166 = p;
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int const x_168 = l_1;
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if (((x_166 - 1) > x_168)) {
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int const x_172 = top;
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int const x_173 = (x_172 + 1);
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top = x_173;
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int const x_174 = l_1;
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stack.arr[x_173] = x_174;
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int const x_176 = top;
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int const x_177 = (x_176 + 1);
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top = x_177;
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int const x_178 = p;
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stack.arr[x_177] = (x_178 - 1);
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}
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int const x_181 = p;
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int const x_183 = h_1;
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if (((x_181 + 1) < x_183)) {
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int const x_187 = top;
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int const x_188 = (x_187 + 1);
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top = x_188;
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int const x_189 = p;
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stack.arr[x_188] = (x_189 + 1);
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int const x_192 = top;
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int const x_193 = (x_192 + 1);
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top = x_193;
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int const x_194 = h_1;
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stack.arr[x_193] = x_194;
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}
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}
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return;
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}
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void main_1(thread QuicksortObject* const tint_symbol_7, thread float4* const tint_symbol_8) {
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int i_2 = 0;
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i_2 = 0;
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while (true) {
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int const x_64 = i_2;
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if ((x_64 < 10)) {
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} else {
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break;
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}
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int const x_67 = i_2;
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int const x_68 = i_2;
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(*(tint_symbol_7)).numbers.arr[x_67] = (10 - x_68);
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int const x_71 = i_2;
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int const x_72 = i_2;
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int const x_74 = (*(tint_symbol_7)).numbers.arr[x_72];
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int const x_75 = i_2;
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int const x_77 = (*(tint_symbol_7)).numbers.arr[x_75];
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(*(tint_symbol_7)).numbers.arr[x_71] = (x_74 * x_77);
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{
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int const x_80 = i_2;
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i_2 = (x_80 + 1);
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}
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}
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quicksort_(tint_symbol_7);
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int const x_84 = (*(tint_symbol_7)).numbers.arr[0];
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int const x_86 = (*(tint_symbol_7)).numbers.arr[4];
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if ((x_84 < x_86)) {
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*(tint_symbol_8) = float4(1.0f, 0.0f, 0.0f, 1.0f);
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} else {
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*(tint_symbol_8) = float4(0.0f, 1.0f, 0.0f, 1.0f);
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}
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return;
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}
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fragment tint_symbol_1 tint_symbol() {
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thread QuicksortObject tint_symbol_9 = {};
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thread float4 tint_symbol_10 = 0.0f;
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main_1(&(tint_symbol_9), &(tint_symbol_10));
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main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_10};
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tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
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return tint_symbol_3;
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}
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