115 lines
2.1 KiB
WebGPU Shading Language
115 lines
2.1 KiB
WebGPU Shading Language
var<private> data : array<i32, 9>;
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var<private> gl_FragCoord : vec4<f32>;
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var<private> temp : array<i32, 7>;
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var<private> x_GLF_color : vec4<f32>;
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fn func_i1_(a : ptr<function, i32>) -> f32 {
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var b : i32;
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var i : i32;
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var x_115 : bool;
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var x_116_phi : bool;
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b = 0;
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data[0] = 5;
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data[2] = 0;
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data[4] = 0;
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data[6] = 0;
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data[8] = 0;
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let x_71 : f32 = gl_FragCoord.x;
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if ((x_71 >= 0.0)) {
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loop {
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let x_79 : i32 = b;
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let x_80 : i32 = *(a);
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if ((x_79 <= x_80)) {
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} else {
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break;
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}
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let x_83 : i32 = b;
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if ((x_83 <= 5)) {
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let x_87 : i32 = b;
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let x_88 : i32 = b;
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let x_90 : i32 = data[x_88];
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temp[x_87] = x_90;
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let x_92 : i32 = b;
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b = (x_92 + 2);
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}
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}
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}
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i = 0;
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loop {
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let x_98 : i32 = i;
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if ((x_98 < 3)) {
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} else {
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break;
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}
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let x_101 : i32 = i;
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let x_103 : i32 = temp[0];
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data[x_101] = (x_103 + 1);
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continuing {
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let x_106 : i32 = i;
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i = (x_106 + 1);
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}
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}
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let x_109 : i32 = temp[0];
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let x_110 : bool = (x_109 == 5);
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x_116_phi = x_110;
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if (x_110) {
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let x_114 : i32 = data[0];
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x_115 = (x_114 == 6);
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x_116_phi = x_115;
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}
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let x_116 : bool = x_116_phi;
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if (x_116) {
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return 1.0;
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} else {
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return 0.0;
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}
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return 0.0;
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}
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fn main_1() {
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var i_1 : i32;
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var param : i32;
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var param_1 : i32;
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i_1 = 0;
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loop {
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let x_51 : i32 = i_1;
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if ((x_51 < 6)) {
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} else {
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break;
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}
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let x_54 : i32 = i_1;
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param = x_54;
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let x_55 : f32 = func_i1_(&(param));
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let x_56 : i32 = i_1;
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param_1 = x_56;
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let x_57 : f32 = func_i1_(&(param_1));
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if ((x_57 == 1.0)) {
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x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
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} else {
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x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
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}
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continuing {
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let x_62 : i32 = i_1;
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i_1 = (x_62 + 1);
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}
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}
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return;
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}
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struct main_out {
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[[location(0)]]
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x_GLF_color_1 : vec4<f32>;
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};
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[[stage(fragment)]]
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fn main([[builtin(position)]] gl_FragCoord_param : vec4<f32>) -> main_out {
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gl_FragCoord = gl_FragCoord_param;
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main_1();
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return main_out(x_GLF_color);
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}
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