dawn-cmake/test/vk-gl-cts/graphicsfuzz/assign-array-value-to-anoth.../0-opt.spvasm.expected.wgsl

95 lines
1.6 KiB
WebGPU Shading Language

var<private> x_GLF_color : vec4<f32>;
fn func_i1_(x : ptr<function, i32>) {
var a : i32;
var data : array<i32, 9>;
var temp : array<i32, 2>;
var i : i32;
var x_95 : bool;
var x_96_phi : bool;
a = 0;
data[0] = 5;
loop {
let x_56 : i32 = a;
let x_57 : i32 = *(x);
if ((x_56 <= x_57)) {
} else {
break;
}
let x_60 : i32 = a;
if ((x_60 <= 10)) {
let x_64 : i32 = a;
let x_66 : i32 = a;
let x_69 : i32 = data[min(x_66, 0)];
temp[min(x_64, 1)] = x_69;
let x_71 : i32 = a;
a = (x_71 + 1);
}
}
i = 0;
loop {
let x_77 : i32 = i;
if ((x_77 < 2)) {
} else {
break;
}
let x_80 : i32 = i;
let x_82 : i32 = temp[0];
let x_83 : i32 = i;
data[x_80] = (x_82 + x_83);
continuing {
let x_86 : i32 = i;
i = (x_86 + 1);
}
}
let x_89 : i32 = data[0];
let x_90 : bool = (x_89 == 5);
x_96_phi = x_90;
if (x_90) {
let x_94 : i32 = data[1];
x_95 = (x_94 == 6);
x_96_phi = x_95;
}
let x_96 : bool = x_96_phi;
if (x_96) {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
} else {
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
}
return;
}
fn main_1() {
var i_1 : i32;
var param : i32;
i_1 = 1;
loop {
let x_43 : i32 = i_1;
if ((x_43 < 6)) {
} else {
break;
}
let x_46 : i32 = i_1;
param = x_46;
func_i1_(&(param));
continuing {
let x_48 : i32 = i_1;
i_1 = (x_48 + 1);
}
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}