47 lines
747 B
WebGPU Shading Language
47 lines
747 B
WebGPU Shading Language
[[block]]
|
|
struct buf0 {
|
|
injectionSwitch : vec2<f32>;
|
|
};
|
|
|
|
var<private> x_GLF_color : vec4<f32>;
|
|
|
|
[[group(0), binding(0)]] var<uniform> x_5 : buf0;
|
|
|
|
fn main_1() {
|
|
var GLF_live12c5 : bool;
|
|
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
|
|
loop {
|
|
let x_31 : f32 = x_5.injectionSwitch.y;
|
|
if ((x_31 < 0.0)) {
|
|
GLF_live12c5 = false;
|
|
let x_35 : bool = GLF_live12c5;
|
|
if (x_35) {
|
|
continue;
|
|
} else {
|
|
continue;
|
|
}
|
|
continue;
|
|
}
|
|
break;
|
|
|
|
continuing {
|
|
if (false) {
|
|
} else {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
|
|
struct main_out {
|
|
[[location(0)]]
|
|
x_GLF_color_1 : vec4<f32>;
|
|
};
|
|
|
|
[[stage(fragment)]]
|
|
fn main() -> main_out {
|
|
main_1();
|
|
return main_out(x_GLF_color);
|
|
}
|