91 lines
2.1 KiB
WebGPU Shading Language
91 lines
2.1 KiB
WebGPU Shading Language
type Arr = [[stride(16)]] array<i32, 2>;
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[[block]]
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struct buf1 {
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x_GLF_uniform_int_values : Arr;
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};
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type Arr_1 = [[stride(16)]] array<f32, 1>;
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[[block]]
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struct buf0 {
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x_GLF_uniform_float_values : Arr_1;
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};
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var<private> x_GLF_color : vec4<f32>;
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[[group(0), binding(1)]] var<uniform> x_8 : buf1;
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[[group(0), binding(0)]] var<uniform> x_10 : buf0;
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fn main_1() {
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var f0 : f32;
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var s1 : f32;
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var f1 : f32;
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var x_72 : bool;
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var x_73_phi : bool;
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f0 = (10.0 - (0.000001 * floor((10.0 / 0.000001))));
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s1 = 0x1.b38fb8p-127;
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let x_38 : f32 = s1;
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if ((x_38 == 0.0)) {
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s1 = 1.0;
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}
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var x_62 : bool;
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var x_71 : bool;
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var x_63_phi : bool;
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var x_72_phi : bool;
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let x_42 : f32 = s1;
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f1 = (10.0 - (x_42 * floor((10.0 / x_42))));
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let x_44 : f32 = f1;
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let x_46 : f32 = s1;
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let x_48 : bool = (isInf(x_44) | (x_46 == 1.0));
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x_73_phi = x_48;
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if (!(x_48)) {
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let x_52 : f32 = f0;
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let x_53 : f32 = f1;
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let x_54 : bool = (x_52 == x_53);
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x_63_phi = x_54;
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if (!(x_54)) {
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let x_58 : f32 = f0;
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let x_60 : f32 = f0;
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x_62 = ((x_58 > 0.99000001) & (x_60 < 0.01));
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x_63_phi = x_62;
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}
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let x_63 : bool = x_63_phi;
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x_72_phi = x_63;
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if (!(x_63)) {
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let x_67 : f32 = f1;
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let x_69 : f32 = f1;
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x_71 = ((x_67 > 0.99000001) & (x_69 < 0.01));
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x_72_phi = x_71;
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}
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x_72 = x_72_phi;
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x_73_phi = x_72;
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}
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let x_73 : bool = x_73_phi;
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let x_74 : f32 = f1;
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if ((x_73 | (x_74 == 10.0))) {
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let x_81 : i32 = x_8.x_GLF_uniform_int_values[1];
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let x_84 : i32 = x_8.x_GLF_uniform_int_values[0];
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let x_87 : i32 = x_8.x_GLF_uniform_int_values[0];
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let x_90 : i32 = x_8.x_GLF_uniform_int_values[1];
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x_GLF_color = vec4<f32>(f32(x_81), f32(x_84), f32(x_87), f32(x_90));
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} else {
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let x_94 : i32 = x_8.x_GLF_uniform_int_values[0];
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let x_95 : f32 = f32(x_94);
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x_GLF_color = vec4<f32>(x_95, x_95, x_95, x_95);
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}
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return;
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}
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struct main_out {
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[[location(0)]]
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x_GLF_color_1 : vec4<f32>;
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};
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[[stage(fragment)]]
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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