dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-apfloat-module-small-nu.../0-opt.spvasm.expected.wgsl

91 lines
2.1 KiB
WebGPU Shading Language

type Arr = [[stride(16)]] array<i32, 2>;
[[block]]
struct buf1 {
x_GLF_uniform_int_values : Arr;
};
type Arr_1 = [[stride(16)]] array<f32, 1>;
[[block]]
struct buf0 {
x_GLF_uniform_float_values : Arr_1;
};
var<private> x_GLF_color : vec4<f32>;
[[group(0), binding(1)]] var<uniform> x_8 : buf1;
[[group(0), binding(0)]] var<uniform> x_10 : buf0;
fn main_1() {
var f0 : f32;
var s1 : f32;
var f1 : f32;
var x_72 : bool;
var x_73_phi : bool;
f0 = (10.0 - (0.000001 * floor((10.0 / 0.000001))));
s1 = 0x1.b38fb8p-127;
let x_38 : f32 = s1;
if ((x_38 == 0.0)) {
s1 = 1.0;
}
var x_62 : bool;
var x_71 : bool;
var x_63_phi : bool;
var x_72_phi : bool;
let x_42 : f32 = s1;
f1 = (10.0 - (x_42 * floor((10.0 / x_42))));
let x_44 : f32 = f1;
let x_46 : f32 = s1;
let x_48 : bool = (isInf(x_44) | (x_46 == 1.0));
x_73_phi = x_48;
if (!(x_48)) {
let x_52 : f32 = f0;
let x_53 : f32 = f1;
let x_54 : bool = (x_52 == x_53);
x_63_phi = x_54;
if (!(x_54)) {
let x_58 : f32 = f0;
let x_60 : f32 = f0;
x_62 = ((x_58 > 0.99000001) & (x_60 < 0.01));
x_63_phi = x_62;
}
let x_63 : bool = x_63_phi;
x_72_phi = x_63;
if (!(x_63)) {
let x_67 : f32 = f1;
let x_69 : f32 = f1;
x_71 = ((x_67 > 0.99000001) & (x_69 < 0.01));
x_72_phi = x_71;
}
x_72 = x_72_phi;
x_73_phi = x_72;
}
let x_73 : bool = x_73_phi;
let x_74 : f32 = f1;
if ((x_73 | (x_74 == 10.0))) {
let x_81 : i32 = x_8.x_GLF_uniform_int_values[1];
let x_84 : i32 = x_8.x_GLF_uniform_int_values[0];
let x_87 : i32 = x_8.x_GLF_uniform_int_values[0];
let x_90 : i32 = x_8.x_GLF_uniform_int_values[1];
x_GLF_color = vec4<f32>(f32(x_81), f32(x_84), f32(x_87), f32(x_90));
} else {
let x_94 : i32 = x_8.x_GLF_uniform_int_values[0];
let x_95 : f32 = f32(x_94);
x_GLF_color = vec4<f32>(x_95, x_95, x_95, x_95);
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}