99 lines
2.6 KiB
Plaintext
99 lines
2.6 KiB
Plaintext
#include <metal_stdlib>
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using namespace metal;
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struct tint_padded_array_element {
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/* 0x0000 */ int el;
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/* 0x0004 */ int8_t tint_pad[12];
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};
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struct tint_array_wrapper {
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/* 0x0000 */ tint_padded_array_element arr[2];
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};
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struct buf1 {
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/* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values;
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};
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struct tint_padded_array_element_1 {
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/* 0x0000 */ float el;
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/* 0x0004 */ int8_t tint_pad_1[12];
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};
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struct tint_array_wrapper_1 {
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/* 0x0000 */ tint_padded_array_element_1 arr[1];
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};
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struct buf0 {
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/* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_float_values;
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};
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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void main_1(constant buf1& x_8, thread float4* const tint_symbol_4) {
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float f0 = 0.0f;
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float s1 = 0.0f;
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float f1 = 0.0f;
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bool x_72 = false;
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bool x_73_phi = false;
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f0 = fmod(10.0f, 0.000001f);
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s1 = 9.99999935e-39f;
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float const x_38 = s1;
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if ((x_38 == 0.0f)) {
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s1 = 1.0f;
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}
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bool x_62 = false;
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bool x_71 = false;
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bool x_63_phi = false;
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bool x_72_phi = false;
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float const x_42 = s1;
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f1 = fmod(10.0f, x_42);
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float const x_44 = f1;
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float const x_46 = s1;
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bool const x_48 = (isinf(x_44) || (x_46 == 1.0f));
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x_73_phi = x_48;
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if (!(x_48)) {
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float const x_52 = f0;
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float const x_53 = f1;
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bool const x_54 = (x_52 == x_53);
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x_63_phi = x_54;
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if (!(x_54)) {
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float const x_58 = f0;
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float const x_60 = f0;
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x_62 = ((x_58 > 0.99000001f) && (x_60 < 0.01f));
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x_63_phi = x_62;
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}
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bool const x_63 = x_63_phi;
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x_72_phi = x_63;
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if (!(x_63)) {
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float const x_67 = f1;
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float const x_69 = f1;
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x_71 = ((x_67 > 0.99000001f) && (x_69 < 0.01f));
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x_72_phi = x_71;
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}
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x_72 = x_72_phi;
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x_73_phi = x_72;
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}
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bool const x_73 = x_73_phi;
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float const x_74 = f1;
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if ((x_73 || (x_74 == 10.0f))) {
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int const x_81 = x_8.x_GLF_uniform_int_values.arr[1].el;
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int const x_84 = x_8.x_GLF_uniform_int_values.arr[0].el;
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int const x_87 = x_8.x_GLF_uniform_int_values.arr[0].el;
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int const x_90 = x_8.x_GLF_uniform_int_values.arr[1].el;
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*(tint_symbol_4) = float4(float(x_81), float(x_84), float(x_87), float(x_90));
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} else {
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int const x_94 = x_8.x_GLF_uniform_int_values.arr[0].el;
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float const x_95 = float(x_94);
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*(tint_symbol_4) = float4(x_95, x_95, x_95, x_95);
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}
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return;
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}
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fragment tint_symbol_1 tint_symbol(constant buf1& x_8 [[buffer(1)]]) {
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thread float4 tint_symbol_5 = 0.0f;
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main_1(x_8, &(tint_symbol_5));
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main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
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tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
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return tint_symbol_3;
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}
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