57 lines
1.8 KiB
HLSL
57 lines
1.8 KiB
HLSL
cbuffer cbuffer_x_6 : register(b0, space0) {
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uint4 x_6[5];
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};
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cbuffer cbuffer_x_9 : register(b1, space0) {
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uint4 x_9[3];
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};
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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float4 I = float4(0.0f, 0.0f, 0.0f, 0.0f);
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float4 N = float4(0.0f, 0.0f, 0.0f, 0.0f);
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float4 R = float4(0.0f, 0.0f, 0.0f, 0.0f);
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float4 ref = float4(0.0f, 0.0f, 0.0f, 0.0f);
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const int x_40 = asint(x_6[2].x);
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const int x_43 = asint(x_6[3].x);
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const int x_46 = asint(x_6[4].x);
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I = asfloat(uint4(asuint(x_40), asuint(x_43), asuint(x_46), 92985u));
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const float x_51 = asfloat(x_9[1].x);
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N = float4(x_51, x_51, x_51, x_51);
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R = reflect(I, float4(0.5f, 0.5f, 0.5f, 0.5f));
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const float4 x_55 = I;
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const float x_57 = asfloat(x_9[2].x);
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ref = (x_55 - (N * (x_57 * dot(N, I))));
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const float4 x_65 = R;
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const float4 x_66 = ref;
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const uint scalar_offset = ((16u * uint(0))) / 4;
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const float x_69 = asfloat(x_9[scalar_offset / 4][scalar_offset % 4]);
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if ((distance(x_65, x_66) < x_69)) {
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const uint scalar_offset_1 = ((16u * uint(0))) / 4;
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const int x_75 = asint(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]);
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const int x_78 = asint(x_6[1].x);
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const int x_81 = asint(x_6[1].x);
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const uint scalar_offset_2 = ((16u * uint(0))) / 4;
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const int x_84 = asint(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]);
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x_GLF_color = float4(float(x_75), float(x_78), float(x_81), float(x_84));
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} else {
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const int x_88 = asint(x_6[1].x);
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const float x_89 = float(x_88);
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x_GLF_color = float4(x_89, x_89, x_89, x_89);
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol main() {
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main_1();
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const main_out tint_symbol_1 = {x_GLF_color};
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const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1};
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return tint_symbol_4;
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}
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