75 lines
2.5 KiB
Plaintext
75 lines
2.5 KiB
Plaintext
#include <metal_stdlib>
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using namespace metal;
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struct tint_padded_array_element {
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/* 0x0000 */ int el;
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/* 0x0004 */ int8_t tint_pad[12];
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};
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struct tint_array_wrapper {
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/* 0x0000 */ tint_padded_array_element arr[5];
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};
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struct buf0 {
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/* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values;
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};
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struct tint_padded_array_element_1 {
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/* 0x0000 */ float el;
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/* 0x0004 */ int8_t tint_pad_1[12];
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};
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struct tint_array_wrapper_1 {
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/* 0x0000 */ tint_padded_array_element_1 arr[3];
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};
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struct buf1 {
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/* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_float_values;
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};
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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void main_1(constant buf0& x_6, constant buf1& x_9, thread float4* const tint_symbol_4) {
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float4 I = 0.0f;
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float4 N = 0.0f;
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float4 R = 0.0f;
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float4 ref = 0.0f;
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int const x_40 = x_6.x_GLF_uniform_int_values.arr[2].el;
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int const x_43 = x_6.x_GLF_uniform_int_values.arr[3].el;
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int const x_46 = x_6.x_GLF_uniform_int_values.arr[4].el;
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I = as_type<float4>(uint4(as_type<uint>(x_40), as_type<uint>(x_43), as_type<uint>(x_46), 92985u));
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float const x_51 = x_9.x_GLF_uniform_float_values.arr[1].el;
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N = float4(x_51, x_51, x_51, x_51);
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float4 const x_53 = I;
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R = reflect(x_53, float4(0.5f, 0.5f, 0.5f, 0.5f));
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float4 const x_55 = I;
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float const x_57 = x_9.x_GLF_uniform_float_values.arr[2].el;
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float4 const x_58 = N;
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float4 const x_59 = I;
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float4 const x_62 = N;
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ref = (x_55 - (x_62 * (x_57 * dot(x_58, x_59))));
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float4 const x_65 = R;
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float4 const x_66 = ref;
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float const x_69 = x_9.x_GLF_uniform_float_values.arr[0].el;
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if ((distance(x_65, x_66) < x_69)) {
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int const x_75 = x_6.x_GLF_uniform_int_values.arr[0].el;
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int const x_78 = x_6.x_GLF_uniform_int_values.arr[1].el;
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int const x_81 = x_6.x_GLF_uniform_int_values.arr[1].el;
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int const x_84 = x_6.x_GLF_uniform_int_values.arr[0].el;
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*(tint_symbol_4) = float4(float(x_75), float(x_78), float(x_81), float(x_84));
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} else {
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int const x_88 = x_6.x_GLF_uniform_int_values.arr[1].el;
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float const x_89 = float(x_88);
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*(tint_symbol_4) = float4(x_89, x_89, x_89, x_89);
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}
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return;
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}
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fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]], constant buf1& x_9 [[buffer(1)]]) {
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thread float4 tint_symbol_5 = 0.0f;
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main_1(x_6, x_9, &(tint_symbol_5));
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main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
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tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
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return tint_symbol_3;
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}
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