51 lines
1.6 KiB
HLSL
51 lines
1.6 KiB
HLSL
cbuffer cbuffer_x_6 : register(b1, space0) {
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uint4 x_6[2];
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};
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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cbuffer cbuffer_x_9 : register(b0, space0) {
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uint4 x_9[2];
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};
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void main_1() {
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float2 v0 = float2(0.0f, 0.0f);
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float2 v1 = float2(0.0f, 0.0f);
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const float x_36 = asfloat(x_6[1].x);
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v0 = float2(x_36, -580.015014648f);
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const float2 x_38 = v0;
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const uint scalar_offset = ((16u * uint(0))) / 4;
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const float x_41 = asfloat(x_6[scalar_offset / 4][scalar_offset % 4]);
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const float x_42 = -(x_41);
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v1 = clamp(ceil(x_38), float2(x_42, x_42), float2(100.0f, 100.0f));
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const float x_46 = v1.y;
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const uint scalar_offset_1 = ((16u * uint(0))) / 4;
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const float x_48 = asfloat(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]);
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if ((x_46 == -(x_48))) {
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const uint scalar_offset_2 = ((16u * uint(0))) / 4;
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const int x_55 = asint(x_9[scalar_offset_2 / 4][scalar_offset_2 % 4]);
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const int x_58 = asint(x_9[1].x);
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const int x_61 = asint(x_9[1].x);
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const uint scalar_offset_3 = ((16u * uint(0))) / 4;
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const int x_64 = asint(x_9[scalar_offset_3 / 4][scalar_offset_3 % 4]);
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x_GLF_color = float4(float(x_55), float(x_58), float(x_61), float(x_64));
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} else {
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const int x_68 = asint(x_9[1].x);
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const float x_69 = float(x_68);
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x_GLF_color = float4(x_69, x_69, x_69, x_69);
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol main() {
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main_1();
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const main_out tint_symbol_1 = {x_GLF_color};
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const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1};
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return tint_symbol_4;
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}
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