58 lines
1.4 KiB
HLSL
58 lines
1.4 KiB
HLSL
cbuffer cbuffer_x_6 : register(b0, space0) {
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uint4 x_6[3];
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};
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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int a = 0;
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int i = 0;
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const int x_26 = asint(x_6[1].x);
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a = x_26;
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const int x_28 = asint(x_6[1].x);
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i = x_28;
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while (true) {
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const int x_33 = i;
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const int x_35 = asint(x_6[2].x);
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if ((x_33 < x_35)) {
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} else {
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break;
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}
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if ((~(i) != 0)) {
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a = (a + 1);
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}
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{
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i = (i + 1);
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}
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}
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const int x_47 = a;
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const int x_49 = asint(x_6[2].x);
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if ((x_47 == x_49)) {
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const uint scalar_offset = ((16u * uint(0))) / 4;
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const int x_55 = asint(x_6[scalar_offset / 4][scalar_offset % 4]);
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const int x_58 = asint(x_6[1].x);
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const int x_61 = asint(x_6[1].x);
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const uint scalar_offset_1 = ((16u * uint(0))) / 4;
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const int x_64 = asint(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]);
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x_GLF_color = float4(float(x_55), float(x_58), float(x_61), float(x_64));
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} else {
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const int x_68 = asint(x_6[1].x);
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const float x_69 = float(x_68);
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x_GLF_color = float4(x_69, x_69, x_69, x_69);
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol main() {
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main_1();
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const main_out tint_symbol_1 = {x_GLF_color};
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const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1};
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return tint_symbol_3;
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}
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