dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-condition-loop-index-bi.../0-opt.wgsl.expected.hlsl

58 lines
1.4 KiB
HLSL

cbuffer cbuffer_x_6 : register(b0, space0) {
uint4 x_6[3];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
int a = 0;
int i = 0;
const int x_26 = asint(x_6[1].x);
a = x_26;
const int x_28 = asint(x_6[1].x);
i = x_28;
while (true) {
const int x_33 = i;
const int x_35 = asint(x_6[2].x);
if ((x_33 < x_35)) {
} else {
break;
}
if ((~(i) != 0)) {
a = (a + 1);
}
{
i = (i + 1);
}
}
const int x_47 = a;
const int x_49 = asint(x_6[2].x);
if ((x_47 == x_49)) {
const uint scalar_offset = ((16u * uint(0))) / 4;
const int x_55 = asint(x_6[scalar_offset / 4][scalar_offset % 4]);
const int x_58 = asint(x_6[1].x);
const int x_61 = asint(x_6[1].x);
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
const int x_64 = asint(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]);
x_GLF_color = float4(float(x_55), float(x_58), float(x_61), float(x_64));
} else {
const int x_68 = asint(x_6[1].x);
const float x_69 = float(x_68);
x_GLF_color = float4(x_69, x_69, x_69, x_69);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_3;
}