57 lines
1.3 KiB
WebGPU Shading Language
57 lines
1.3 KiB
WebGPU Shading Language
type Arr = [[stride(16)]] array<i32, 4>;
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[[block]]
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struct buf0 {
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x_GLF_uniform_int_values : Arr;
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};
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[[group(0), binding(0)]] var<uniform> x_6 : buf0;
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var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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var a : i32;
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var i : i32;
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let x_27 : i32 = x_6.x_GLF_uniform_int_values[1];
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a = x_27;
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let x_29 : i32 = x_6.x_GLF_uniform_int_values[3];
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i = -(x_29);
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loop {
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let x_35 : i32 = i;
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let x_36 : i32 = (x_35 + 1);
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i = x_36;
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let x_39 : i32 = x_6.x_GLF_uniform_int_values[2];
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if ((reverseBits(x_36) <= x_39)) {
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} else {
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break;
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}
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let x_42 : i32 = a;
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a = (x_42 + 1);
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}
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let x_44 : i32 = a;
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let x_46 : i32 = x_6.x_GLF_uniform_int_values[0];
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if ((x_44 == x_46)) {
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let x_52 : i32 = x_6.x_GLF_uniform_int_values[2];
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let x_55 : i32 = x_6.x_GLF_uniform_int_values[1];
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let x_58 : i32 = x_6.x_GLF_uniform_int_values[1];
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let x_61 : i32 = x_6.x_GLF_uniform_int_values[2];
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x_GLF_color = vec4<f32>(f32(x_52), f32(x_55), f32(x_58), f32(x_61));
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} else {
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let x_65 : i32 = x_6.x_GLF_uniform_int_values[1];
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let x_66 : f32 = f32(x_65);
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x_GLF_color = vec4<f32>(x_66, x_66, x_66, x_66);
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}
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return;
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}
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struct main_out {
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[[location(0)]]
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x_GLF_color_1 : vec4<f32>;
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};
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[[stage(fragment)]]
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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