90 lines
2.3 KiB
Plaintext
90 lines
2.3 KiB
Plaintext
#include <metal_stdlib>
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using namespace metal;
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struct buf0 {
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/* 0x0000 */ packed_float2 injectionSwitch;
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};
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struct tint_array_wrapper {
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float arr[3];
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};
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_2 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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void main_1(constant buf0& x_11, thread float4* const tint_symbol_5, thread tint_array_wrapper* const tint_symbol_6, thread tint_array_wrapper* const tint_symbol_7, thread float4* const tint_symbol_8) {
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int q = 0;
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int i = 0;
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int c = 0;
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q = 0;
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float const x_55 = (*(tint_symbol_5)).x;
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i = (int(x_55) % 3);
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c = 0;
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while (true) {
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int const x_14 = c;
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if ((x_14 < 3)) {
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} else {
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break;
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}
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int const x_15 = c;
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(*(tint_symbol_6)).arr[x_15] = 0.0f;
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int const x_16 = c;
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(*(tint_symbol_7)).arr[x_16] = 0.0f;
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float const x_65 = x_11.injectionSwitch.x;
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int const x_18 = q;
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switch((int(x_65) + x_18)) {
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case 51: {
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while (true) {
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if (true) {
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} else {
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break;
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}
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}
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int const x_20 = c;
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(*(tint_symbol_6)).arr[x_20] = 1.0f;
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/* fallthrough */
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}
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case 61: {
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(*(tint_symbol_7)).arr[0] = 1.0f;
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int const x_21 = c;
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(*(tint_symbol_7)).arr[x_21] = 1.0f;
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break;
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}
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case 0: {
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q = 61;
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break;
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}
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default: {
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break;
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}
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}
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{
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int const x_22 = c;
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c = (x_22 + 1);
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}
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}
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int const x_24 = i;
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float const x_79 = (*(tint_symbol_7)).arr[x_24];
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int const x_25 = i;
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float const x_81 = (*(tint_symbol_6)).arr[x_25];
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int const x_26 = i;
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float const x_83 = (*(tint_symbol_6)).arr[x_26];
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*(tint_symbol_8) = float4(x_79, x_81, x_83, 1.0f);
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return;
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}
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fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_11 [[buffer(0)]]) {
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thread float4 tint_symbol_9 = 0.0f;
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thread tint_array_wrapper tint_symbol_10 = {};
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thread tint_array_wrapper tint_symbol_11 = {};
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thread float4 tint_symbol_12 = 0.0f;
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tint_symbol_9 = gl_FragCoord_param;
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main_1(x_11, &(tint_symbol_9), &(tint_symbol_10), &(tint_symbol_11), &(tint_symbol_12));
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main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_12};
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tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1};
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return tint_symbol_4;
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}
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