dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-folding-rules-mix-unifo.../0-opt.spvasm.expected.hlsl

34 lines
882 B
HLSL

cbuffer cbuffer_x_6 : register(b0, space0) {
uint4 x_6[1];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
float3 v = float3(0.0f, 0.0f, 0.0f);
float d = 0.0f;
const float x_36 = asfloat(x_6[0].x);
v = lerp(float3(5.0f, 8.0f, -12.199999809f), float3(1.0f, 4.900000095f, -2.099999905f), float3(x_36, x_36, x_36));
d = distance(v, float3(1.0f, 4.900000095f, -2.099999905f));
if ((d < 0.100000001f)) {
const float x_47 = v.x;
x_GLF_color = float4(x_47, 0.0f, 0.0f, 1.0f);
} else {
x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_3;
}