51 lines
1.5 KiB
HLSL
51 lines
1.5 KiB
HLSL
static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
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cbuffer cbuffer_x_8 : register(b0, space0) {
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uint4 x_8[1];
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};
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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cbuffer cbuffer_x_10 : register(b1, space0) {
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uint4 x_10[2];
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};
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void main_1() {
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float f0 = 0.0f;
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float f1 = 0.0f;
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f0 = asfloat(0x7f800000u);
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f1 = frac(f0);
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const float x_38 = gl_FragCoord.x;
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const uint scalar_offset = ((16u * uint(0))) / 4;
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const float x_40 = asfloat(x_8[scalar_offset / 4][scalar_offset % 4]);
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if ((x_38 > x_40)) {
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const int x_46 = asint(x_10[1].x);
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const uint scalar_offset_1 = ((16u * uint(0))) / 4;
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const int x_49 = asint(x_10[scalar_offset_1 / 4][scalar_offset_1 % 4]);
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const uint scalar_offset_2 = ((16u * uint(0))) / 4;
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const int x_52 = asint(x_10[scalar_offset_2 / 4][scalar_offset_2 % 4]);
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const int x_55 = asint(x_10[1].x);
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x_GLF_color = float4(float(x_46), float(x_49), float(x_52), float(x_55));
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} else {
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const float x_58 = f1;
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x_GLF_color = float4(x_58, x_58, x_58, x_58);
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 gl_FragCoord_param : SV_Position;
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};
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struct tint_symbol_2 {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol_2 main(tint_symbol_1 tint_symbol) {
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const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param;
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gl_FragCoord = gl_FragCoord_param;
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main_1();
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const main_out tint_symbol_3 = {x_GLF_color};
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const tint_symbol_2 tint_symbol_6 = {tint_symbol_3.x_GLF_color_1};
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return tint_symbol_6;
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}
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