dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-increment-int-loop-coun.../0-opt.wgsl.expected.hlsl

61 lines
1.5 KiB
HLSL

cbuffer cbuffer_x_6 : register(b0, space0) {
uint4 x_6[5];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
int a = 0;
int i = 0;
int indexable[9] = (int[9])0;
const int x_38 = asint(x_6[2].x);
a = x_38;
const int x_40 = asint(x_6[3].x);
i = x_40;
while (true) {
const int x_45 = i;
const uint scalar_offset = ((16u * uint(0))) / 4;
const int x_47 = asint(x_6[scalar_offset / 4][scalar_offset % 4]);
if ((x_45 < x_47)) {
} else {
break;
}
const int x_50 = i;
const int x_52 = asint(x_6[4].x);
const int tint_symbol_3[9] = {1, 2, 3, 4, 5, 6, 7, 8, 9};
indexable = tint_symbol_3;
const int x_55 = indexable[(x_50 % x_52)];
a = (a + x_55);
{
i = (i + 1);
}
}
const int x_60 = a;
const int x_62 = asint(x_6[1].x);
if ((x_60 == x_62)) {
const int x_68 = asint(x_6[2].x);
const int x_71 = asint(x_6[3].x);
const int x_74 = asint(x_6[3].x);
const int x_77 = asint(x_6[2].x);
x_GLF_color = float4(float(x_68), float(x_71), float(x_74), float(x_77));
} else {
const int x_81 = asint(x_6[3].x);
const float x_82 = float(x_81);
x_GLF_color = float4(x_82, x_82, x_82, x_82);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_4;
}