40 lines
715 B
WebGPU Shading Language
40 lines
715 B
WebGPU Shading Language
var<private> gl_FragCoord : vec4<f32>;
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var<private> x_GLF_color : vec4<f32>;
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fn func_() -> vec4<f32> {
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var x : f32;
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x = 1.0;
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let x_30 : f32 = gl_FragCoord.x;
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if ((x_30 < 0.0)) {
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x = 0.5;
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}
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let x_34 : f32 = x;
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return vec4<f32>(x_34, 0.0, 0.0, 1.0);
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}
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fn main_1() {
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x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
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loop {
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let x_26 : vec4<f32> = func_();
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x_GLF_color = x_26;
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if (false) {
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} else {
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break;
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}
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}
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return;
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}
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struct main_out {
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[[location(0)]]
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x_GLF_color_1 : vec4<f32>;
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};
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[[stage(fragment)]]
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fn main([[builtin(position)]] gl_FragCoord_param : vec4<f32>) -> main_out {
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gl_FragCoord = gl_FragCoord_param;
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main_1();
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return main_out(x_GLF_color);
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}
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