111 lines
3.7 KiB
Plaintext
111 lines
3.7 KiB
Plaintext
#include <metal_stdlib>
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using namespace metal;
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struct tint_padded_array_element {
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/* 0x0000 */ float el;
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/* 0x0004 */ int8_t tint_pad[12];
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};
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struct tint_array_wrapper {
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/* 0x0000 */ tint_padded_array_element arr[2];
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};
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struct buf0 {
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/* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values;
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};
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struct tint_padded_array_element_1 {
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/* 0x0000 */ int el;
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/* 0x0004 */ int8_t tint_pad_1[12];
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};
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struct tint_array_wrapper_1 {
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/* 0x0000 */ tint_padded_array_element_1 arr[4];
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};
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struct buf1 {
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/* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_int_values;
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};
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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void main_1(constant buf0& x_6, constant buf1& x_10, thread float4* const tint_symbol_4) {
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uint a = 0u;
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float4 v1 = 0.0f;
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float4 ref = 0.0f;
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bool x_85 = false;
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bool x_97 = false;
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bool x_109 = false;
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bool x_86_phi = false;
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bool x_98_phi = false;
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bool x_110_phi = false;
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float const x_36 = x_6.x_GLF_uniform_float_values.arr[0].el;
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a = pack_float_to_unorm4x8(float4(x_36, x_36, x_36, x_36));
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uint const x_39 = a;
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v1 = unpack_snorm4x8_to_float(x_39);
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float const x_42 = x_6.x_GLF_uniform_float_values.arr[0].el;
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float const x_45 = x_6.x_GLF_uniform_float_values.arr[1].el;
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float const x_48 = x_6.x_GLF_uniform_float_values.arr[0].el;
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float const x_51 = x_6.x_GLF_uniform_float_values.arr[1].el;
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float const x_54 = x_6.x_GLF_uniform_float_values.arr[0].el;
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float const x_57 = x_6.x_GLF_uniform_float_values.arr[1].el;
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float const x_60 = x_6.x_GLF_uniform_float_values.arr[0].el;
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float const x_63 = x_6.x_GLF_uniform_float_values.arr[1].el;
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ref = float4((-(x_42) / x_45), (-(x_48) / x_51), (-(x_54) / x_57), (-(x_60) / x_63));
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int const x_67 = x_10.x_GLF_uniform_int_values.arr[1].el;
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float const x_69 = v1[x_67];
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int const x_71 = x_10.x_GLF_uniform_int_values.arr[0].el;
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float const x_73 = ref[x_71];
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bool const x_74 = (x_69 == x_73);
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x_86_phi = x_74;
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if (x_74) {
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int const x_78 = x_10.x_GLF_uniform_int_values.arr[3].el;
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float const x_80 = v1[x_78];
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int const x_82 = x_10.x_GLF_uniform_int_values.arr[2].el;
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float const x_84 = ref[x_82];
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x_85 = (x_80 == x_84);
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x_86_phi = x_85;
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}
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bool const x_86 = x_86_phi;
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x_98_phi = x_86;
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if (x_86) {
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int const x_90 = x_10.x_GLF_uniform_int_values.arr[2].el;
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float const x_92 = v1[x_90];
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int const x_94 = x_10.x_GLF_uniform_int_values.arr[3].el;
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float const x_96 = ref[x_94];
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x_97 = (x_92 == x_96);
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x_98_phi = x_97;
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}
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bool const x_98 = x_98_phi;
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x_110_phi = x_98;
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if (x_98) {
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int const x_102 = x_10.x_GLF_uniform_int_values.arr[0].el;
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float const x_104 = v1[x_102];
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int const x_106 = x_10.x_GLF_uniform_int_values.arr[1].el;
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float const x_108 = ref[x_106];
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x_109 = (x_104 == x_108);
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x_110_phi = x_109;
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}
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bool const x_110 = x_110_phi;
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if (x_110) {
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int const x_115 = x_10.x_GLF_uniform_int_values.arr[3].el;
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int const x_118 = x_10.x_GLF_uniform_int_values.arr[1].el;
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int const x_121 = x_10.x_GLF_uniform_int_values.arr[1].el;
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int const x_124 = x_10.x_GLF_uniform_int_values.arr[3].el;
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*(tint_symbol_4) = float4(float(x_115), float(x_118), float(x_121), float(x_124));
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} else {
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int const x_128 = x_10.x_GLF_uniform_int_values.arr[1].el;
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float const x_130 = v1[x_128];
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*(tint_symbol_4) = float4(x_130, x_130, x_130, x_130);
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}
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return;
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}
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fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]], constant buf1& x_10 [[buffer(1)]]) {
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thread float4 tint_symbol_5 = 0.0f;
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main_1(x_6, x_10, &(tint_symbol_5));
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main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
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tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
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return tint_symbol_3;
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}
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