103 lines
2.9 KiB
WebGPU Shading Language
103 lines
2.9 KiB
WebGPU Shading Language
type Arr = [[stride(16)]] array<f32, 2>;
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[[block]]
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struct buf0 {
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x_GLF_uniform_float_values : Arr;
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};
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type Arr_1 = [[stride(16)]] array<i32, 4>;
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[[block]]
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struct buf1 {
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x_GLF_uniform_int_values : Arr_1;
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};
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[[group(0), binding(0)]] var<uniform> x_6 : buf0;
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[[group(0), binding(1)]] var<uniform> x_10 : buf1;
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var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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var a : u32;
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var v1 : vec4<f32>;
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var ref : vec4<f32>;
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var x_85 : bool;
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var x_97 : bool;
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var x_109 : bool;
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var x_86_phi : bool;
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var x_98_phi : bool;
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var x_110_phi : bool;
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let x_36 : f32 = x_6.x_GLF_uniform_float_values[0];
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a = pack4x8unorm(vec4<f32>(x_36, x_36, x_36, x_36));
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let x_39 : u32 = a;
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v1 = unpack4x8snorm(x_39);
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let x_42 : f32 = x_6.x_GLF_uniform_float_values[0];
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let x_45 : f32 = x_6.x_GLF_uniform_float_values[1];
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let x_48 : f32 = x_6.x_GLF_uniform_float_values[0];
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let x_51 : f32 = x_6.x_GLF_uniform_float_values[1];
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let x_54 : f32 = x_6.x_GLF_uniform_float_values[0];
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let x_57 : f32 = x_6.x_GLF_uniform_float_values[1];
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let x_60 : f32 = x_6.x_GLF_uniform_float_values[0];
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let x_63 : f32 = x_6.x_GLF_uniform_float_values[1];
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ref = vec4<f32>((-(x_42) / x_45), (-(x_48) / x_51), (-(x_54) / x_57), (-(x_60) / x_63));
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let x_67 : i32 = x_10.x_GLF_uniform_int_values[1];
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let x_69 : f32 = v1[x_67];
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let x_71 : i32 = x_10.x_GLF_uniform_int_values[0];
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let x_73 : f32 = ref[x_71];
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let x_74 : bool = (x_69 == x_73);
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x_86_phi = x_74;
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if (x_74) {
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let x_78 : i32 = x_10.x_GLF_uniform_int_values[3];
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let x_80 : f32 = v1[x_78];
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let x_82 : i32 = x_10.x_GLF_uniform_int_values[2];
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let x_84 : f32 = ref[x_82];
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x_85 = (x_80 == x_84);
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x_86_phi = x_85;
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}
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let x_86 : bool = x_86_phi;
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x_98_phi = x_86;
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if (x_86) {
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let x_90 : i32 = x_10.x_GLF_uniform_int_values[2];
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let x_92 : f32 = v1[x_90];
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let x_94 : i32 = x_10.x_GLF_uniform_int_values[3];
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let x_96 : f32 = ref[x_94];
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x_97 = (x_92 == x_96);
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x_98_phi = x_97;
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}
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let x_98 : bool = x_98_phi;
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x_110_phi = x_98;
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if (x_98) {
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let x_102 : i32 = x_10.x_GLF_uniform_int_values[0];
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let x_104 : f32 = v1[x_102];
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let x_106 : i32 = x_10.x_GLF_uniform_int_values[1];
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let x_108 : f32 = ref[x_106];
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x_109 = (x_104 == x_108);
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x_110_phi = x_109;
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}
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let x_110 : bool = x_110_phi;
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if (x_110) {
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let x_115 : i32 = x_10.x_GLF_uniform_int_values[3];
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let x_118 : i32 = x_10.x_GLF_uniform_int_values[1];
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let x_121 : i32 = x_10.x_GLF_uniform_int_values[1];
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let x_124 : i32 = x_10.x_GLF_uniform_int_values[3];
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x_GLF_color = vec4<f32>(f32(x_115), f32(x_118), f32(x_121), f32(x_124));
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} else {
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let x_128 : i32 = x_10.x_GLF_uniform_int_values[1];
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let x_130 : f32 = v1[x_128];
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x_GLF_color = vec4<f32>(x_130, x_130, x_130, x_130);
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}
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return;
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}
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struct main_out {
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[[location(0)]]
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x_GLF_color_1 : vec4<f32>;
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};
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[[stage(fragment)]]
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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