dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-inst-combine-compares-l.../0-opt.wgsl.expected.wgsl

50 lines
1.3 KiB
WebGPU Shading Language

type Arr = [[stride(16)]] array<f32, 1>;
[[block]]
struct buf0 {
x_GLF_uniform_float_values : Arr;
};
type Arr_1 = [[stride(16)]] array<i32, 2>;
[[block]]
struct buf1 {
x_GLF_uniform_int_values : Arr_1;
};
[[group(0), binding(0)]] var<uniform> x_5 : buf0;
var<private> x_GLF_color : vec4<f32>;
[[group(0), binding(1)]] var<uniform> x_7 : buf1;
fn main_1() {
let x_29 : f32 = x_5.x_GLF_uniform_float_values[0];
let x_32 : f32 = x_5.x_GLF_uniform_float_values[0];
if ((ldexp(x_29, 10000) == x_32)) {
let x_38 : i32 = x_7.x_GLF_uniform_int_values[1];
let x_41 : i32 = x_7.x_GLF_uniform_int_values[0];
let x_44 : i32 = x_7.x_GLF_uniform_int_values[0];
let x_47 : i32 = x_7.x_GLF_uniform_int_values[1];
x_GLF_color = vec4<f32>(f32(x_38), f32(x_41), f32(x_44), f32(x_47));
} else {
let x_51 : i32 = x_7.x_GLF_uniform_int_values[1];
let x_54 : i32 = x_7.x_GLF_uniform_int_values[0];
let x_57 : i32 = x_7.x_GLF_uniform_int_values[0];
let x_60 : i32 = x_7.x_GLF_uniform_int_values[1];
x_GLF_color = vec4<f32>(f32(x_51), f32(x_54), f32(x_57), f32(x_60));
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}