dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-inst-combine-compares-t.../0-opt.spvasm.expected.wgsl

61 lines
1.6 KiB
WebGPU Shading Language

type Arr = [[stride(16)]] array<f32, 4>;
[[block]]
struct buf0 {
x_GLF_uniform_float_values : Arr;
};
type Arr_1 = [[stride(16)]] array<i32, 2>;
[[block]]
struct buf1 {
x_GLF_uniform_int_values : Arr_1;
};
var<private> gl_FragCoord : vec4<f32>;
[[group(0), binding(0)]] var<uniform> x_7 : buf0;
var<private> x_GLF_color : vec4<f32>;
[[group(0), binding(1)]] var<uniform> x_10 : buf1;
fn main_1() {
var a : i32;
var b : f32;
let x_39 : f32 = gl_FragCoord.y;
let x_41 : f32 = x_7.x_GLF_uniform_float_values[0];
a = select(2, 0, (x_39 >= x_41));
let x_45 : f32 = x_7.x_GLF_uniform_float_values[1];
let x_47 : f32 = x_7.x_GLF_uniform_float_values[2];
let x_49 : f32 = x_7.x_GLF_uniform_float_values[3];
let x_51 : i32 = a;
b = vec3<f32>(x_45, x_47, x_49)[x_51];
let x_53 : f32 = b;
let x_55 : f32 = x_7.x_GLF_uniform_float_values[1];
if ((x_53 == x_55)) {
let x_61 : i32 = x_10.x_GLF_uniform_int_values[0];
let x_64 : i32 = x_10.x_GLF_uniform_int_values[1];
let x_67 : i32 = x_10.x_GLF_uniform_int_values[1];
let x_70 : i32 = x_10.x_GLF_uniform_int_values[0];
x_GLF_color = vec4<f32>(f32(x_61), f32(x_64), f32(x_67), f32(x_70));
} else {
let x_74 : i32 = x_10.x_GLF_uniform_int_values[0];
let x_75 : f32 = f32(x_74);
x_GLF_color = vec4<f32>(x_75, x_75, x_75, x_75);
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main([[builtin(position)]] gl_FragCoord_param : vec4<f32>) -> main_out {
gl_FragCoord = gl_FragCoord_param;
main_1();
return main_out(x_GLF_color);
}