dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-instruction-simplify-mo.../0-opt.spvasm.expected.wgsl

49 lines
1.1 KiB
WebGPU Shading Language

type Arr = [[stride(16)]] array<i32, 2>;
[[block]]
struct buf0 {
x_GLF_uniform_int_values : Arr;
};
type Arr_1 = [[stride(16)]] array<f32, 2>;
[[block]]
struct buf1 {
x_GLF_uniform_float_values : Arr_1;
};
var<private> x_GLF_color : vec4<f32>;
[[group(0), binding(0)]] var<uniform> x_5 : buf0;
[[group(0), binding(1)]] var<uniform> x_8 : buf1;
fn main_1() {
var a : f32;
let x_10 : i32 = x_5.x_GLF_uniform_int_values[0];
let x_11 : i32 = x_5.x_GLF_uniform_int_values[1];
let x_12 : i32 = x_5.x_GLF_uniform_int_values[1];
let x_13 : i32 = x_5.x_GLF_uniform_int_values[0];
x_GLF_color = vec4<f32>(f32(x_10), f32(x_11), f32(x_12), f32(x_13));
let x_45 : f32 = x_8.x_GLF_uniform_float_values[1];
a = (x_45 - (0x1.8p+128 * floor((x_45 / 0x1.8p+128))));
let x_47 : f32 = a;
let x_49 : f32 = x_8.x_GLF_uniform_float_values[0];
if ((x_47 != x_49)) {
let x_54 : f32 = x_8.x_GLF_uniform_float_values[0];
x_GLF_color.y = x_54;
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}