56 lines
1.7 KiB
HLSL
56 lines
1.7 KiB
HLSL
struct tint_padded_array_element {
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int el;
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};
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cbuffer cbuffer_x_6 : register(b1, space0) {
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uint4 x_6[2];
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};
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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int idx = 0;
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int a = 0;
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tint_padded_array_element indexable[2] = (tint_padded_array_element[2])0;
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const int x_27 = asint(x_6[1].x);
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idx = (1 << asuint(x_27));
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const int x_30 = asint(x_6[1].x);
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const uint scalar_offset = ((16u * uint(0))) / 4;
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const int x_32 = asint(x_6[scalar_offset / 4][scalar_offset % 4]);
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const int x_34 = idx;
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const tint_padded_array_element tint_symbol_3[2] = {{x_30}, {x_32}};
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indexable = tint_symbol_3;
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const int x_36 = indexable[x_34].el;
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a = x_36;
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const int x_37 = a;
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const uint scalar_offset_1 = ((16u * uint(0))) / 4;
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const int x_39 = asint(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]);
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if ((x_37 == x_39)) {
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const uint scalar_offset_2 = ((16u * uint(0))) / 4;
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const int x_45 = asint(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]);
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const int x_48 = asint(x_6[1].x);
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const int x_51 = asint(x_6[1].x);
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const uint scalar_offset_3 = ((16u * uint(0))) / 4;
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const int x_54 = asint(x_6[scalar_offset_3 / 4][scalar_offset_3 % 4]);
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x_GLF_color = float4(float(x_45), float(x_48), float(x_51), float(x_54));
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} else {
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const int x_58 = asint(x_6[1].x);
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const float x_59 = float(x_58);
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x_GLF_color = float4(x_59, x_59, x_59, x_59);
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol main() {
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main_1();
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const main_out tint_symbol_1 = {x_GLF_color};
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const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1};
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return tint_symbol_4;
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}
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