dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-loop-increment-or-divid.../0-opt.wgsl.expected.msl

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#include <metal_stdlib>
using namespace metal;
struct tint_padded_array_element {
/* 0x0000 */ int el;
/* 0x0004 */ int8_t tint_pad[12];
};
struct tint_array_wrapper {
/* 0x0000 */ tint_padded_array_element arr[4];
};
struct buf0 {
/* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_6, thread float4* const tint_symbol_4) {
int a = 0;
int i = 0;
int const x_27 = x_6.x_GLF_uniform_int_values.arr[3].el;
a = x_27;
i = 0;
while (true) {
int const x_32 = i;
if ((x_32 < 3)) {
} else {
break;
}
int const x_35 = i;
int const x_37 = x_6.x_GLF_uniform_int_values.arr[1].el;
if ((x_35 == x_37)) {
int const x_42 = a;
a = (x_42 + 1);
} else {
int const x_44 = a;
int const x_45 = i;
a = (x_44 / x_45);
}
{
int const x_47 = i;
i = (x_47 + 1);
}
}
int const x_49 = a;
int const x_51 = x_6.x_GLF_uniform_int_values.arr[2].el;
if ((x_49 == x_51)) {
int const x_57 = x_6.x_GLF_uniform_int_values.arr[0].el;
int const x_60 = x_6.x_GLF_uniform_int_values.arr[1].el;
int const x_63 = x_6.x_GLF_uniform_int_values.arr[1].el;
int const x_66 = x_6.x_GLF_uniform_int_values.arr[0].el;
*(tint_symbol_4) = float4(float(x_57), float(x_60), float(x_63), float(x_66));
} else {
int const x_70 = x_6.x_GLF_uniform_int_values.arr[1].el;
float const x_71 = float(x_70);
*(tint_symbol_4) = float4(x_71, x_71, x_71, x_71);
}
return;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) {
thread float4 tint_symbol_5 = 0.0f;
main_1(x_6, &(tint_symbol_5));
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
return tint_symbol_3;
}