75 lines
2.0 KiB
HLSL
75 lines
2.0 KiB
HLSL
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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cbuffer cbuffer_x_6 : register(b0, space0) {
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uint4 x_6[3];
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};
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static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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int i = 0;
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const uint scalar_offset = ((16u * uint(0))) / 4;
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const int x_31 = asint(x_6[scalar_offset / 4][scalar_offset % 4]);
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const int x_34 = asint(x_6[1].x);
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const int x_37 = asint(x_6[1].x);
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const uint scalar_offset_1 = ((16u * uint(0))) / 4;
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const int x_40 = asint(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]);
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x_GLF_color = float4(float(x_31), float(x_34), float(x_37), float(x_40));
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const float x_44 = gl_FragCoord.y;
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if ((x_44 < 0.0f)) {
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const int x_49 = asint(x_6[1].x);
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const float x_50 = float(x_49);
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x_GLF_color = float4(x_50, x_50, x_50, x_50);
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}
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const int x_53 = asint(x_6[1].x);
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i = x_53;
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while (true) {
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const int x_58 = i;
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const int x_60 = asint(x_6[2].x);
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if ((x_58 < x_60)) {
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} else {
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break;
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}
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const float x_64 = gl_FragCoord.x;
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if ((x_64 > 0.0f)) {
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const float x_69 = gl_FragCoord.y;
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if ((x_69 < 0.0f)) {
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const int x_74 = asint(x_6[1].x);
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const float x_75 = float(x_74);
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x_GLF_color = float4(x_75, x_75, x_75, x_75);
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break;
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}
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}
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const float x_78 = gl_FragCoord.x;
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if ((x_78 > 0.0f)) {
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const float x_83 = gl_FragCoord.y;
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if ((x_83 < 0.0f)) {
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const int x_88 = asint(x_6[1].x);
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const float x_89 = float(x_88);
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x_GLF_color = float4(x_89, x_89, x_89, x_89);
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}
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}
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{
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i = (i + 1);
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}
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 gl_FragCoord_param : SV_Position;
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};
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struct tint_symbol_2 {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol_2 main(tint_symbol_1 tint_symbol) {
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const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param;
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gl_FragCoord = gl_FragCoord_param;
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main_1();
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const main_out tint_symbol_3 = {x_GLF_color};
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const tint_symbol_2 tint_symbol_5 = {tint_symbol_3.x_GLF_color_1};
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return tint_symbol_5;
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}
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