31 lines
907 B
HLSL
31 lines
907 B
HLSL
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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const float x_20 = gl_FragCoord.x;
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const float x_23 = gl_FragCoord.x;
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const float x_26 = gl_FragCoord.y;
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const float x_32 = gl_FragCoord.y;
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x_GLF_color = float4((x_20 * 0.00390625f), (float((int(x_23) ^ int(x_26))) * 0.00390625f), (x_32 * 0.00390625f), 1.0f);
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 gl_FragCoord_param : SV_Position;
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};
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struct tint_symbol_2 {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol_2 main(tint_symbol_1 tint_symbol) {
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const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param;
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gl_FragCoord = gl_FragCoord_param;
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main_1();
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const main_out tint_symbol_3 = {x_GLF_color};
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const tint_symbol_2 tint_symbol_4 = {tint_symbol_3.x_GLF_color_1};
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return tint_symbol_4;
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}
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