77 lines
2.5 KiB
HLSL
77 lines
2.5 KiB
HLSL
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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cbuffer cbuffer_x_5 : register(b0, space0) {
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uint4 x_5[2];
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};
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cbuffer cbuffer_x_8 : register(b1, space0) {
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uint4 x_8[2];
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};
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void main_1() {
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float a = 0.0f;
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const float x_31 = asfloat(x_5[1].x);
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x_GLF_color = float4(x_31, x_31, x_31, x_31);
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const uint scalar_offset = ((16u * uint(0))) / 4;
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const float x_34 = asfloat(x_5[scalar_offset / 4][scalar_offset % 4]);
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a = x_34;
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while (true) {
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const uint scalar_offset_1 = ((16u * uint(0))) / 4;
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const float x_40 = asfloat(x_5[scalar_offset_1 / 4][scalar_offset_1 % 4]);
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const uint scalar_offset_2 = ((16u * uint(0))) / 4;
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const float x_43 = asfloat(x_5[scalar_offset_2 / 4][scalar_offset_2 % 4]);
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if (((x_40 / 0.200000003f) < x_43)) {
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return;
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}
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const uint scalar_offset_3 = ((16u * uint(0))) / 4;
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const float x_48 = asfloat(x_5[scalar_offset_3 / 4][scalar_offset_3 % 4]);
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const uint scalar_offset_4 = ((16u * uint(0))) / 4;
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const float x_51 = asfloat(x_5[scalar_offset_4 / 4][scalar_offset_4 % 4]);
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if (((x_48 / 0.200000003f) < x_51)) {
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return;
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}
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const uint scalar_offset_5 = ((16u * uint(0))) / 4;
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const float x_56 = asfloat(x_5[scalar_offset_5 / 4][scalar_offset_5 % 4]);
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const uint scalar_offset_6 = ((16u * uint(0))) / 4;
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const float x_59 = asfloat(x_5[scalar_offset_6 / 4][scalar_offset_6 % 4]);
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if (((x_56 / 0.200000003f) < x_59)) {
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return;
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}
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const uint scalar_offset_7 = ((16u * uint(0))) / 4;
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const float x_64 = asfloat(x_5[scalar_offset_7 / 4][scalar_offset_7 % 4]);
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const uint scalar_offset_8 = ((16u * uint(0))) / 4;
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const float x_67 = asfloat(x_5[scalar_offset_8 / 4][scalar_offset_8 % 4]);
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if (((x_64 / 0.200000003f) < x_67)) {
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return;
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} else {
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a = 0.0f;
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}
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{
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if (!((a == 0.0f))) {
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} else {
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break;
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}
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}
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}
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const int x_75 = asint(x_8[1].x);
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const uint scalar_offset_9 = ((16u * uint(0))) / 4;
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const int x_78 = asint(x_8[scalar_offset_9 / 4][scalar_offset_9 % 4]);
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const uint scalar_offset_10 = ((16u * uint(0))) / 4;
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const int x_81 = asint(x_8[scalar_offset_10 / 4][scalar_offset_10 % 4]);
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const int x_84 = asint(x_8[1].x);
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x_GLF_color = float4(float(x_75), float(x_78), float(x_81), float(x_84));
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol main() {
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main_1();
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const main_out tint_symbol_1 = {x_GLF_color};
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const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1};
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return tint_symbol_4;
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}
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