dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-pow-identical-value-sqrt/0-opt.spvasm.expected.msl

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#include <metal_stdlib>
using namespace metal;
struct tint_padded_array_element {
/* 0x0000 */ float el;
/* 0x0004 */ int8_t tint_pad[12];
};
struct tint_array_wrapper {
/* 0x0000 */ tint_padded_array_element arr[2];
};
struct buf0 {
/* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values;
};
struct buf2 {
/* 0x0000 */ float one;
};
struct tint_padded_array_element_1 {
/* 0x0000 */ int el;
/* 0x0004 */ int8_t tint_pad_1[12];
};
struct tint_array_wrapper_1 {
/* 0x0000 */ tint_padded_array_element_1 arr[2];
};
struct buf1 {
/* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_int_values;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_6, constant buf2& x_11, constant buf1& x_13, thread float4* const tint_symbol_4) {
float f0 = 0.0f;
float f1 = 0.0f;
float f2 = 0.0f;
float f3 = 0.0f;
float const x_36 = x_6.x_GLF_uniform_float_values.arr[0].el;
f0 = x_36;
float const x_38 = x_6.x_GLF_uniform_float_values.arr[1].el;
float const x_39 = f0;
f1 = (x_38 * pow(x_39, 4.0f));
float const x_43 = x_6.x_GLF_uniform_float_values.arr[1].el;
float const x_44 = f0;
f2 = (x_43 * pow(x_44, 4.0f));
float const x_47 = f1;
float const x_48 = f2;
float const x_51 = x_11.one;
float const x_53 = f0;
f3 = sqrt((((x_47 - x_48) - x_51) + x_53));
float const x_56 = f3;
int const x_59 = x_13.x_GLF_uniform_int_values.arr[0].el;
if ((int(x_56) == x_59)) {
int const x_65 = x_13.x_GLF_uniform_int_values.arr[0].el;
int const x_68 = x_13.x_GLF_uniform_int_values.arr[1].el;
int const x_71 = x_13.x_GLF_uniform_int_values.arr[1].el;
int const x_74 = x_13.x_GLF_uniform_int_values.arr[0].el;
*(tint_symbol_4) = float4(float(x_65), float(x_68), float(x_71), float(x_74));
} else {
int const x_78 = x_13.x_GLF_uniform_int_values.arr[1].el;
float const x_79 = float(x_78);
*(tint_symbol_4) = float4(x_79, x_79, x_79, x_79);
}
return;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]], constant buf2& x_11 [[buffer(2)]], constant buf1& x_13 [[buffer(1)]]) {
thread float4 tint_symbol_5 = 0.0f;
main_1(x_6, x_11, x_13, &(tint_symbol_5));
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
return tint_symbol_3;
}