72 lines
1.6 KiB
WebGPU Shading Language
72 lines
1.6 KiB
WebGPU Shading Language
type Arr = [[stride(16)]] array<f32, 2>;
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[[block]]
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struct buf0 {
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x_GLF_uniform_float_values : Arr;
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};
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[[block]]
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struct buf2 {
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one : f32;
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};
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type Arr_1 = [[stride(16)]] array<i32, 2>;
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[[block]]
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struct buf1 {
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x_GLF_uniform_int_values : Arr_1;
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};
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[[group(0), binding(0)]] var<uniform> x_6 : buf0;
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[[group(0), binding(2)]] var<uniform> x_11 : buf2;
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[[group(0), binding(1)]] var<uniform> x_13 : buf1;
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var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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var f0 : f32;
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var f1 : f32;
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var f2 : f32;
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var f3 : f32;
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let x_36 : f32 = x_6.x_GLF_uniform_float_values[0];
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f0 = x_36;
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let x_38 : f32 = x_6.x_GLF_uniform_float_values[1];
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let x_39 : f32 = f0;
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f1 = (x_38 * pow(x_39, 4.0));
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let x_43 : f32 = x_6.x_GLF_uniform_float_values[1];
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let x_44 : f32 = f0;
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f2 = (x_43 * pow(x_44, 4.0));
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let x_47 : f32 = f1;
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let x_48 : f32 = f2;
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let x_51 : f32 = x_11.one;
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let x_53 : f32 = f0;
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f3 = sqrt((((x_47 - x_48) - x_51) + x_53));
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let x_56 : f32 = f3;
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let x_59 : i32 = x_13.x_GLF_uniform_int_values[0];
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if ((i32(x_56) == x_59)) {
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let x_65 : i32 = x_13.x_GLF_uniform_int_values[0];
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let x_68 : i32 = x_13.x_GLF_uniform_int_values[1];
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let x_71 : i32 = x_13.x_GLF_uniform_int_values[1];
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let x_74 : i32 = x_13.x_GLF_uniform_int_values[0];
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x_GLF_color = vec4<f32>(f32(x_65), f32(x_68), f32(x_71), f32(x_74));
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} else {
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let x_78 : i32 = x_13.x_GLF_uniform_int_values[1];
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let x_79 : f32 = f32(x_78);
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x_GLF_color = vec4<f32>(x_79, x_79, x_79, x_79);
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}
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return;
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}
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struct main_out {
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[[location(0)]]
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x_GLF_color_1 : vec4<f32>;
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};
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[[stage(fragment)]]
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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