39 lines
1.2 KiB
HLSL
39 lines
1.2 KiB
HLSL
cbuffer cbuffer_x_5 : register(b0, space0) {
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uint4 x_5[2];
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};
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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const uint scalar_offset = ((16u * uint(0))) / 4;
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const int x_22 = asint(x_5[scalar_offset / 4][scalar_offset % 4]);
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if (((1 >> asuint(x_22)) > 0)) {
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const int x_29 = asint(x_5[1].x);
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const uint scalar_offset_1 = ((16u * uint(0))) / 4;
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const int x_32 = asint(x_5[scalar_offset_1 / 4][scalar_offset_1 % 4]);
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const uint scalar_offset_2 = ((16u * uint(0))) / 4;
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const int x_35 = asint(x_5[scalar_offset_2 / 4][scalar_offset_2 % 4]);
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const int x_38 = asint(x_5[1].x);
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x_GLF_color = float4(float(x_29), float(x_32), float(x_35), float(x_38));
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} else {
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const uint scalar_offset_3 = ((16u * uint(0))) / 4;
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const int x_42 = asint(x_5[scalar_offset_3 / 4][scalar_offset_3 % 4]);
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const float x_43 = float(x_42);
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x_GLF_color = float4(x_43, x_43, x_43, x_43);
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol main() {
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main_1();
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const main_out tint_symbol_1 = {x_GLF_color};
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const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1};
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return tint_symbol_3;
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}
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