29 lines
682 B
HLSL
29 lines
682 B
HLSL
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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float2 v1 = float2(0.0f, 0.0f);
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float2 v2 = float2(0.0f, 0.0f);
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v1 = float2(1.0f, -1.0f);
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v2 = step(float2(0.400000006f, 0.400000006f), sinh(v1));
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const float x_27 = v2.x;
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const float x_29 = v2.y;
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const float x_31 = v2.y;
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const float x_33 = v2.x;
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x_GLF_color = float4(x_27, x_29, x_31, x_33);
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol main() {
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main_1();
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const main_out tint_symbol_1 = {x_GLF_color};
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const tint_symbol tint_symbol_2 = {tint_symbol_1.x_GLF_color_1};
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return tint_symbol_2;
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}
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