36 lines
1002 B
Plaintext
36 lines
1002 B
Plaintext
#include <metal_stdlib>
|
|
|
|
using namespace metal;
|
|
struct main_out {
|
|
float4 x_GLF_color_1;
|
|
};
|
|
struct tint_symbol_1 {
|
|
float4 x_GLF_color_1 [[color(0)]];
|
|
};
|
|
|
|
void main_1(thread float4* const tint_symbol_4) {
|
|
float2x2 m = float2x2(0.0f);
|
|
m = float2x2(float2(1.0f, 2.0f), float2(3.0f, 4.0f));
|
|
float2x2 const x_26 = m;
|
|
float2x2 const x_28 = m;
|
|
float2x2 const x_30 = (transpose(x_26) * transpose(x_28));
|
|
float2x2 const x_31 = m;
|
|
float2x2 const x_32 = m;
|
|
float2x2 const x_34 = transpose((x_31 * x_32));
|
|
if ((all((x_30[0u] == x_34[0u])) && all((x_30[1u] == x_34[1u])))) {
|
|
*(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f);
|
|
} else {
|
|
*(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
|
}
|
|
return;
|
|
}
|
|
|
|
fragment tint_symbol_1 tint_symbol() {
|
|
thread float4 tint_symbol_5 = 0.0f;
|
|
main_1(&(tint_symbol_5));
|
|
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
|
|
tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
|
|
return tint_symbol_3;
|
|
}
|
|
|