dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-x86-isel-lowering-selec.../0-opt.wgsl.expected.msl

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#include <metal_stdlib>
using namespace metal;
struct S {
int a;
int b;
int c;
};
struct tint_padded_array_element {
/* 0x0000 */ int el;
/* 0x0004 */ int8_t tint_pad[12];
};
struct tint_array_wrapper {
/* 0x0000 */ tint_padded_array_element arr[2];
};
struct buf0 {
/* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values;
};
struct tint_array_wrapper_1 {
S arr[2];
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_7, thread float4* const tint_symbol_6) {
tint_array_wrapper_1 A = {};
int const x_29 = x_7.x_GLF_uniform_int_values.arr[1].el;
int const x_31 = x_7.x_GLF_uniform_int_values.arr[1].el;
int const x_33 = x_7.x_GLF_uniform_int_values.arr[1].el;
int const x_35 = x_7.x_GLF_uniform_int_values.arr[1].el;
S const tint_symbol_3 = {.a=x_31, .b=x_33, .c=x_35};
A.arr[x_29] = tint_symbol_3;
int const x_39 = x_7.x_GLF_uniform_int_values.arr[0].el;
int const x_41 = x_7.x_GLF_uniform_int_values.arr[1].el;
int const x_43 = x_7.x_GLF_uniform_int_values.arr[1].el;
int const x_45 = x_7.x_GLF_uniform_int_values.arr[1].el;
S const tint_symbol_4 = {.a=x_41, .b=x_43, .c=x_45};
A.arr[x_39] = tint_symbol_4;
int const x_49 = x_7.x_GLF_uniform_int_values.arr[1].el;
int const x_51 = A.arr[x_49].b;
int const x_53 = x_7.x_GLF_uniform_int_values.arr[1].el;
if ((x_51 == x_53)) {
int const x_58 = x_7.x_GLF_uniform_int_values.arr[1].el;
int const x_61 = x_7.x_GLF_uniform_int_values.arr[0].el;
A.arr[clamp(x_58, 1, 2)].b = x_61;
}
int const x_64 = x_7.x_GLF_uniform_int_values.arr[0].el;
int const x_66 = A.arr[x_64].b;
int const x_68 = x_7.x_GLF_uniform_int_values.arr[0].el;
if ((x_66 == x_68)) {
int const x_74 = x_7.x_GLF_uniform_int_values.arr[0].el;
int const x_77 = x_7.x_GLF_uniform_int_values.arr[1].el;
int const x_80 = x_7.x_GLF_uniform_int_values.arr[1].el;
int const x_83 = x_7.x_GLF_uniform_int_values.arr[0].el;
*(tint_symbol_6) = float4(float(x_74), float(x_77), float(x_80), float(x_83));
} else {
int const x_87 = x_7.x_GLF_uniform_int_values.arr[0].el;
float const x_88 = float(x_87);
*(tint_symbol_6) = float4(x_88, x_88, x_88, x_88);
}
return;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_7 [[buffer(0)]]) {
thread float4 tint_symbol_7 = 0.0f;
main_1(x_7, &(tint_symbol_7));
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_7};
tint_symbol_1 const tint_symbol_5 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
return tint_symbol_5;
}