49 lines
1000 B
HLSL
49 lines
1000 B
HLSL
cbuffer cbuffer_x_6 : register(b0, space0) {
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uint4 x_6[1];
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};
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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float data[2] = (float[2])0;
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float x_32 = 0.0f;
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x_32 = asfloat(x_6[0].x);
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data[0] = x_32;
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data[1] = x_32;
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x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
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const float x_35 = data[1];
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if ((x_35 > 1.0f)) {
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float x_43_phi = 0.0f;
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const int x_39 = int(x_32);
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x_43_phi = 0.0f;
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switch(x_39) {
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case 0: {
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x_43_phi = 1.0f;
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/* fallthrough */
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}
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case 1: {
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data[x_39] = x_43_phi;
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x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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break;
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}
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default: {
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break;
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}
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}
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol main() {
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main_1();
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const main_out tint_symbol_1 = {x_GLF_color};
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const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1};
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return tint_symbol_3;
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}
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