56 lines
1.3 KiB
Plaintext
56 lines
1.3 KiB
Plaintext
#include <metal_stdlib>
|
|
|
|
using namespace metal;
|
|
struct buf0 {
|
|
/* 0x0000 */ packed_float2 injectionSwitch;
|
|
};
|
|
struct tint_array_wrapper {
|
|
float arr[2];
|
|
};
|
|
struct main_out {
|
|
float4 x_GLF_color_1;
|
|
};
|
|
struct tint_symbol_1 {
|
|
float4 x_GLF_color_1 [[color(0)]];
|
|
};
|
|
|
|
void main_1(constant buf0& x_6, thread float4* const tint_symbol_4) {
|
|
tint_array_wrapper data = {};
|
|
float x_32 = 0.0f;
|
|
x_32 = x_6.injectionSwitch.x;
|
|
data.arr[0] = x_32;
|
|
data.arr[1] = x_32;
|
|
*(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f);
|
|
float const x_35 = data.arr[1];
|
|
if ((x_35 > 1.0f)) {
|
|
float x_43_phi = 0.0f;
|
|
int const x_39 = int(x_32);
|
|
x_43_phi = 0.0f;
|
|
switch(x_39) {
|
|
case 0: {
|
|
x_43_phi = 1.0f;
|
|
/* fallthrough */
|
|
}
|
|
case 1: {
|
|
float const x_43 = x_43_phi;
|
|
data.arr[x_39] = x_43;
|
|
*(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
|
break;
|
|
}
|
|
default: {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
|
|
fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) {
|
|
thread float4 tint_symbol_5 = 0.0f;
|
|
main_1(x_6, &(tint_symbol_5));
|
|
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
|
|
tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
|
|
return tint_symbol_3;
|
|
}
|
|
|