109 lines
3.1 KiB
Plaintext
109 lines
3.1 KiB
Plaintext
#include <metal_stdlib>
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using namespace metal;
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struct buf0 {
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/* 0x0000 */ packed_float2 resolution;
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};
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struct tint_array_wrapper {
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float4 arr[16];
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};
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_2 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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void main_1(constant buf0& x_6, thread float4* const tint_symbol_6, thread float4* const tint_symbol_7) {
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tint_array_wrapper indexable = {};
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int2 x_76 = 0;
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int2 x_109 = 0;
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int x_115 = 0;
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int2 x_76_phi = 0;
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int x_79_phi = 0;
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int2 x_110_phi = 0;
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int2 x_112_phi = 0;
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float4 const x_55 = *(tint_symbol_6);
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float2 const x_58 = x_6.resolution;
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float2 const x_59 = (float2(x_55.x, x_55.y) / x_58);
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int const x_62 = int((x_59.x * 8.0f));
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int const x_65 = int((x_59.y * 8.0f));
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int2 const x_74 = int2(((((x_62 & 5) | (x_65 & 10)) * 8) + ((x_65 & 5) | (x_62 & 10))), 0);
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x_76_phi = x_74;
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x_79_phi = 0;
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while (true) {
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int2 x_90 = 0;
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int2 x_98 = 0;
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int x_80 = 0;
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int2 x_91_phi = 0;
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int2 x_99_phi = 0;
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x_76 = x_76_phi;
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int const x_79 = x_79_phi;
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if ((x_79 < 100)) {
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} else {
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break;
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}
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x_91_phi = x_76;
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if ((x_76.x > 0)) {
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x_90 = x_76;
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x_90.y = (x_76.y - 1);
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x_91_phi = x_90;
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}
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int2 const x_91 = x_91_phi;
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x_99_phi = x_91;
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if ((x_91.x < 0)) {
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x_98 = x_91;
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x_98.y = (x_91.y + 1);
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x_99_phi = x_98;
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}
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int2 const x_99 = x_99_phi;
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int2 x_77_1 = x_99;
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x_77_1.x = (x_99.x + (x_99.y / 2));
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int2 const x_77 = x_77_1;
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{
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x_80 = (x_79 + 1);
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x_76_phi = x_77;
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x_79_phi = x_80;
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}
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}
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int const x_104 = x_76.x;
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x_110_phi = x_76;
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if ((x_104 < 0)) {
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x_109 = x_76;
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x_109.x = -(x_104);
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x_110_phi = x_109;
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}
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int2 const x_110 = x_110_phi;
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x_112_phi = x_110;
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while (true) {
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int2 x_113 = 0;
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int2 const x_112 = x_112_phi;
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x_115 = x_112.x;
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if ((x_115 > 15)) {
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} else {
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break;
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}
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{
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x_113 = x_112;
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x_113.x = as_type<int>((x_115 - as_type<int>(16)));
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x_112_phi = x_113;
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}
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}
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tint_array_wrapper const tint_symbol_4 = {.arr={float4(0.0f, 0.0f, 0.0f, 1.0f), float4(0.5f, 0.0f, 0.0f, 1.0f), float4(0.0f, 0.5f, 0.0f, 1.0f), float4(0.5f, 0.5f, 0.0f, 1.0f), float4(0.0f, 0.0f, 0.5f, 1.0f), float4(0.5f, 0.0f, 0.5f, 1.0f), float4(0.0f, 0.5f, 0.5f, 1.0f), float4(0.5f, 0.5f, 0.5f, 1.0f), float4(0.0f, 0.0f, 0.0f, 1.0f), float4(1.0f, 0.0f, 0.0f, 1.0f), float4(0.0f, 1.0f, 0.0f, 1.0f), float4(1.0f, 1.0f, 0.0f, 1.0f), float4(0.0f, 0.0f, 1.0f, 1.0f), float4(1.0f, 0.0f, 1.0f, 1.0f), float4(0.0f, 1.0f, 1.0f, 1.0f), float4(1.0f, 1.0f, 1.0f, 1.0f)}};
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indexable = tint_symbol_4;
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float4 const x_120 = indexable.arr[x_115];
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*(tint_symbol_7) = x_120;
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return;
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}
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fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_6 [[buffer(0)]]) {
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thread float4 tint_symbol_8 = 0.0f;
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thread float4 tint_symbol_9 = 0.0f;
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tint_symbol_8 = gl_FragCoord_param;
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main_1(x_6, &(tint_symbol_8), &(tint_symbol_9));
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main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_9};
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tint_symbol_2 const tint_symbol_5 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1};
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return tint_symbol_5;
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}
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