dawn-cmake/test/vk-gl-cts/graphicsfuzz/spv-stable-orbit-Os-access-.../0.spvasm.expected.msl

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#include <metal_stdlib>
using namespace metal;
struct buf0 {
/* 0x0000 */ packed_float2 resolution;
};
struct tint_array_wrapper {
float4 arr[16];
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_6, thread float4* const tint_symbol_6, thread float4* const tint_symbol_7) {
tint_array_wrapper indexable = {};
int2 x_76 = 0;
int2 x_109 = 0;
int x_115 = 0;
int2 x_76_phi = 0;
int x_79_phi = 0;
int2 x_110_phi = 0;
int2 x_112_phi = 0;
float4 const x_55 = *(tint_symbol_6);
float2 const x_58 = x_6.resolution;
float2 const x_59 = (float2(x_55.x, x_55.y) / x_58);
int const x_62 = int((x_59.x * 8.0f));
int const x_65 = int((x_59.y * 8.0f));
int2 const x_74 = int2(((((x_62 & 5) | (x_65 & 10)) * 8) + ((x_65 & 5) | (x_62 & 10))), 0);
x_76_phi = x_74;
x_79_phi = 0;
while (true) {
int2 x_90 = 0;
int2 x_98 = 0;
int x_80 = 0;
int2 x_91_phi = 0;
int2 x_99_phi = 0;
x_76 = x_76_phi;
int const x_79 = x_79_phi;
if ((x_79 < 100)) {
} else {
break;
}
x_91_phi = x_76;
if ((x_76.x > 0)) {
x_90 = x_76;
x_90.y = (x_76.y - 1);
x_91_phi = x_90;
}
int2 const x_91 = x_91_phi;
x_99_phi = x_91;
if ((x_91.x < 0)) {
x_98 = x_91;
x_98.y = (x_91.y + 1);
x_99_phi = x_98;
}
int2 const x_99 = x_99_phi;
int2 x_77_1 = x_99;
x_77_1.x = (x_99.x + (x_99.y / 2));
int2 const x_77 = x_77_1;
{
x_80 = (x_79 + 1);
x_76_phi = x_77;
x_79_phi = x_80;
}
}
int const x_104 = x_76.x;
x_110_phi = x_76;
if ((x_104 < 0)) {
x_109 = x_76;
x_109.x = -(x_104);
x_110_phi = x_109;
}
int2 const x_110 = x_110_phi;
x_112_phi = x_110;
while (true) {
int2 x_113 = 0;
int2 const x_112 = x_112_phi;
x_115 = x_112.x;
if ((x_115 > 15)) {
} else {
break;
}
{
x_113 = x_112;
x_113.x = as_type<int>((x_115 - as_type<int>(16)));
x_112_phi = x_113;
}
}
tint_array_wrapper const tint_symbol_4 = {.arr={float4(0.0f, 0.0f, 0.0f, 1.0f), float4(0.5f, 0.0f, 0.0f, 1.0f), float4(0.0f, 0.5f, 0.0f, 1.0f), float4(0.5f, 0.5f, 0.0f, 1.0f), float4(0.0f, 0.0f, 0.5f, 1.0f), float4(0.5f, 0.0f, 0.5f, 1.0f), float4(0.0f, 0.5f, 0.5f, 1.0f), float4(0.5f, 0.5f, 0.5f, 1.0f), float4(0.0f, 0.0f, 0.0f, 1.0f), float4(1.0f, 0.0f, 0.0f, 1.0f), float4(0.0f, 1.0f, 0.0f, 1.0f), float4(1.0f, 1.0f, 0.0f, 1.0f), float4(0.0f, 0.0f, 1.0f, 1.0f), float4(1.0f, 0.0f, 1.0f, 1.0f), float4(0.0f, 1.0f, 1.0f, 1.0f), float4(1.0f, 1.0f, 1.0f, 1.0f)}};
indexable = tint_symbol_4;
float4 const x_120 = indexable.arr[x_115];
*(tint_symbol_7) = x_120;
return;
}
fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_6 [[buffer(0)]]) {
thread float4 tint_symbol_8 = 0.0f;
thread float4 tint_symbol_9 = 0.0f;
tint_symbol_8 = gl_FragCoord_param;
main_1(x_6, &(tint_symbol_8), &(tint_symbol_9));
main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_9};
tint_symbol_2 const tint_symbol_5 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1};
return tint_symbol_5;
}