dawn-cmake/test/vk-gl-cts/graphicsfuzz/spv-stable-quicksort-mat-fu.../1.spvasm.expected.hlsl

215 lines
5.3 KiB
HLSL

struct QuicksortObject {
int numbers[10];
};
static QuicksortObject obj = (QuicksortObject)0;
static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
cbuffer cbuffer_x_32 : register(b0, space0) {
uint4 x_32[1];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void swap_i1_i1_(inout int i, inout int j, float3x3 x_228) {
int temp = 0;
const int x_230 = i;
const int x_232 = obj.numbers[x_230];
temp = x_232;
const int x_233 = i;
const int x_234 = j;
const int x_236 = obj.numbers[x_234];
obj.numbers[x_233] = x_236;
const int x_238 = j;
obj.numbers[x_238] = temp;
return;
}
int performPartition_i1_i1_(inout int l, inout int h) {
int pivot = 0;
int i_1 = 0;
int j_1 = 0;
int param = 0;
int param_1 = 0;
int param_2 = 0;
int param_3 = 0;
const int x_242 = h;
const int x_244 = obj.numbers[x_242];
pivot = x_244;
const int x_245 = l;
i_1 = (x_245 - 1);
const int x_247 = l;
j_1 = x_247;
while (true) {
const int x_252 = j_1;
const int x_253 = h;
if ((x_252 <= (x_253 - 1))) {
} else {
break;
}
const int x_259 = obj.numbers[j_1];
if ((x_259 <= pivot)) {
i_1 = (i_1 + 1);
param = i_1;
param_1 = j_1;
swap_i1_i1_(param, param_1, float3x3(float3(0.0f, 0.0f, 0.0f), float3(0.0f, 0.0f, 0.0f), float3(0.0f, 0.0f, 0.0f)));
}
{
j_1 = (j_1 + 1);
}
}
i_1 = (i_1 + 1);
param_2 = i_1;
const int x_274 = h;
param_3 = x_274;
swap_i1_i1_(param_2, param_3, float3x3(float3(0.0f, 0.0f, 0.0f), float3(0.0f, 0.0f, 0.0f), float3(0.0f, 0.0f, 0.0f)));
return i_1;
}
void quicksort_() {
int l_1 = 0;
int h_1 = 0;
int top = 0;
int stack[10] = (int[10])0;
int p = 0;
int param_4 = 0;
int param_5 = 0;
l_1 = 0;
h_1 = 9;
top = -1;
const int x_279 = (top + 1);
top = x_279;
stack[x_279] = l_1;
const int x_283 = (top + 1);
top = x_283;
stack[x_283] = h_1;
while (true) {
if ((top >= 0)) {
} else {
break;
}
const int x_293 = top;
top = (x_293 - 1);
const int x_296 = stack[x_293];
h_1 = x_296;
const int x_297 = top;
top = (x_297 - 1);
const int x_300 = stack[x_297];
l_1 = x_300;
param_4 = l_1;
param_5 = h_1;
const int x_303 = performPartition_i1_i1_(param_4, param_5);
p = x_303;
if (((p - 1) > l_1)) {
const int x_311 = (top + 1);
top = x_311;
stack[x_311] = l_1;
const int x_315 = (top + 1);
top = x_315;
stack[x_315] = (p - 1);
}
if (((p + 1) < h_1)) {
const int x_326 = (top + 1);
top = x_326;
stack[x_326] = (p + 1);
const int x_331 = (top + 1);
top = x_331;
stack[x_331] = h_1;
}
}
return;
}
void main_1() {
int i_2 = 0;
float2 uv = float2(0.0f, 0.0f);
float3 color = float3(0.0f, 0.0f, 0.0f);
i_2 = 0;
{
for(; (i_2 < 10); i_2 = (i_2 + 1)) {
obj.numbers[i_2] = (10 - i_2);
const int x_96 = i_2;
const int x_99 = obj.numbers[i_2];
const int x_102 = obj.numbers[i_2];
obj.numbers[x_96] = (x_99 * x_102);
}
}
quicksort_();
const float4 x_108 = gl_FragCoord;
const float2 x_111 = asfloat(x_32[0].xy);
uv = (float2(x_108.x, x_108.y) / x_111);
color = float3(1.0f, 2.0f, 3.0f);
const int x_114 = obj.numbers[0];
const float x_117 = color.x;
color.x = (x_117 + float(x_114));
const float x_121 = uv.x;
if ((x_121 > 0.25f)) {
const int x_126 = obj.numbers[1];
const float x_129 = color.x;
color.x = (x_129 + float(x_126));
}
const float x_133 = uv.x;
if ((x_133 > 0.5f)) {
const int x_138 = obj.numbers[2];
const float x_141 = color.y;
color.y = (x_141 + float(x_138));
}
const float x_145 = uv.x;
if ((x_145 > 0.75f)) {
const int x_150 = obj.numbers[3];
const float x_153 = color.z;
color.z = (x_153 + float(x_150));
}
const int x_157 = obj.numbers[4];
const float x_160 = color.y;
color.y = (x_160 + float(x_157));
const float x_164 = uv.y;
if ((x_164 > 0.25f)) {
const int x_169 = obj.numbers[5];
const float x_172 = color.x;
color.x = (x_172 + float(x_169));
}
const float x_176 = uv.y;
if ((x_176 > 0.5f)) {
const int x_181 = obj.numbers[6];
const float x_184 = color.y;
color.y = (x_184 + float(x_181));
}
const float x_188 = uv.y;
if ((x_188 > 0.75f)) {
const int x_193 = obj.numbers[7];
const float x_196 = color.z;
color.z = (x_196 + float(x_193));
}
const int x_200 = obj.numbers[8];
const float x_203 = color.z;
color.z = (x_203 + float(x_200));
const float x_207 = uv.x;
const float x_209 = uv.y;
if ((abs((x_207 - x_209)) < 0.25f)) {
const int x_216 = obj.numbers[9];
const float x_219 = color.x;
color.x = (x_219 + float(x_216));
}
const float3 x_223 = normalize(color);
x_GLF_color = float4(x_223.x, x_223.y, x_223.z, 1.0f);
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 gl_FragCoord_param : SV_Position;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param;
gl_FragCoord = gl_FragCoord_param;
main_1();
const main_out tint_symbol_3 = {x_GLF_color};
const tint_symbol_2 tint_symbol_5 = {tint_symbol_3.x_GLF_color_1};
return tint_symbol_5;
}