31 lines
564 B
HLSL
31 lines
564 B
HLSL
struct S_1 {
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float4 field0;
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};
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static float4 x_3 = float4(0.0f, 0.0f, 0.0f, 0.0f);
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cbuffer cbuffer_x_5 : register(b0, space0) {
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uint4 x_5[1];
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};
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void main_1() {
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const float4 x_20 = asfloat(x_5[0]);
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S_1 x_21_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
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x_21_1.field0 = x_20;
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x_3 = x_21_1.field0;
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return;
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}
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struct main_out {
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float4 x_3_1;
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};
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struct tint_symbol {
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float4 x_3_1 : SV_Target0;
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};
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tint_symbol main() {
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main_1();
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const main_out tint_symbol_1 = {x_3};
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const tint_symbol tint_symbol_3 = {tint_symbol_1.x_3_1};
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return tint_symbol_3;
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}
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