dawn-cmake/test/vk-gl-cts/graphicsfuzz/unreachable-discard-statement/0.wgsl.expected.msl

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#include <metal_stdlib>
using namespace metal;
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
float3 mand_() {
bool x_40 = false;
float3 x_41 = 0.0f;
int k = 0;
while (true) {
k = 0;
while (true) {
int const x_7 = k;
if ((x_7 < 1000)) {
} else {
break;
}
x_40 = true;
x_41 = float3(1.0f, 1.0f, 1.0f);
break;
}
bool const x_50 = x_40;
if (x_50) {
break;
}
discard_fragment();
}
float3 const x_52 = x_41;
return x_52;
}
void main_1(thread float4* const tint_symbol_4) {
int i = 0;
*(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f);
i = 0;
while (true) {
int const x_8 = i;
if ((x_8 < 4)) {
} else {
break;
}
{
float3 const x_38 = mand_();
int const x_9 = i;
i = (x_9 + 1);
}
}
return;
}
fragment tint_symbol_1 tint_symbol() {
thread float4 tint_symbol_5 = 0.0f;
main_1(&(tint_symbol_5));
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
return tint_symbol_3;
}