41 lines
726 B
WebGPU Shading Language
41 lines
726 B
WebGPU Shading Language
var<private> x_GLF_color : vec4<f32>;
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fn func_() -> i32 {
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var coord : vec2<f32>;
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var tmp3 : f32;
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var tmp2 : array<f32, 1>;
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var tmp : vec4<f32>;
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var x_48 : f32;
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coord = vec2<f32>(1.0, 1.0);
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let x_41 : f32 = coord.y;
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if ((i32(x_41) < 180)) {
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x_48 = tmp2[0];
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tmp3 = x_48;
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} else {
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discard;
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}
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tmp = vec4<f32>(x_48, x_48, x_48, x_48);
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return 1;
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}
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fn main_1() {
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let x_9 : i32 = func_();
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if ((x_9 == 1)) {
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x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
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} else {
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x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 1.0);
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}
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return;
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}
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struct main_out {
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[[location(0)]]
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x_GLF_color_1 : vec4<f32>;
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};
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[[stage(fragment)]]
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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